Help with scripting map

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Mooselflies
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Help with scripting map

Post by Mooselflies » April 20th, 2010, 5:32 pm

Image

I would like to have some help with scripting i making my map like donkey kong ( mini game map ) i gunna make a few more maps like it but i need help scripting barrels that move along the platforms and a person able to set them off the the booth that the picture is in.

i also need help with setting up a timer for the doors @ the start of the map so ppl don't rush 2 end

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Re: Help with scripting map

Post by matt101harris » April 20th, 2010, 5:52 pm

lol donkey kong.. only a noob would think of something like that .
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Re: Help with scripting map

Post by waywaaaard » April 20th, 2010, 10:08 pm

Well it's possible and I could think of a few solutions for this. Depends on how you make the barrels, easiest would be to make them as a model and spawn them - create a killtrigger around each and link it to the barrel. Now make yourself some script_origin points where the barrels should move to and another loop in which it rotates. The falling from each floor with a move gravity so it looks smooth. Should work :D
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Re: Help with scripting map

Post by Mooselflies » April 21st, 2010, 3:19 pm

kk ty for help

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Re: Help with scripting map

Post by Hoogie » April 21st, 2010, 10:36 pm

When will you finish it already? :D
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