Problem with mp_codjumper_training?

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Fuzzmunch
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Problem with mp_codjumper_training?

Post by Fuzzmunch » March 30th, 2010, 9:44 pm

On mp_codjumper_training I was able to get 320 on server #1 using a script, but only 316 if I started a private match. I thought it was my ping cause I get like 200-300 on there, but when I started a dedicated server and connected through my external ip, I could get 320 again with only about 30 ping. However, if I switched the server to mp_gap_training then I could only get 316 so I assume it's a problem with codjumper_training. Also, there's major lag in my demos if I take them on codjumper_training, unless it's a private match.

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|Master|
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Re: Problem with mp_codjumper_training?

Post by |Master| » March 31st, 2010, 10:53 am

i don't think there really is a problem at the map :/ i only freeze some times in the map thats all, but for the rest it works great i guess :shock:
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Fuzzmunch
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Re: Problem with mp_codjumper_training?

Post by Fuzzmunch » March 31st, 2010, 5:06 pm

Well it probably happens on other maps, but for a map likes this I think it's pretty important for it to be the same for all players.

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Re: Problem with mp_codjumper_training?

Post by Pedsdude » March 31st, 2010, 5:34 pm

KillerSam wrote:I'll happily accept that the map is flawed if you can tell me how it is and provide evidence.
Indeed, this is the first I've heard of any problems, and it's unlikely it due to the map itself and not a specific server or user.
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Drofder2004
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Re: Problem with mp_codjumper_training?

Post by Drofder2004 » March 31st, 2010, 8:26 pm

This is more likely a game or network related issue, this has nothing to do with a map.
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Fuzzmunch
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Re: Problem with mp_codjumper_training?

Post by Fuzzmunch » April 1st, 2010, 7:58 am

I copied the conveyor belt code from codjumper_training and made a test map with 2 belts with 50 segments each and got up to 319. If I comment out just the calls to the belt code then I can only get 316.

Fuzzmunch
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Re: Problem with mp_codjumper_training?

Post by Fuzzmunch » April 1st, 2010, 6:03 pm

Maybe something to do with the server having to deal with so many things, but I dunno why it doesn't happen when I start the map with /devmap.

Edit: I tripled the number of segments in each belt and it happened when I started the map with /devmap, but I couldn't get passed 318.

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