blood & Peds Propel question

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MiKeY-B0Y
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blood & Peds Propel question

Post by MiKeY-B0Y » July 19th, 2009, 9:34 pm

I want to know if there is a way to remove the "blood" when you fall ? (red flashing around your screen)

Also in Peds propel i have done the map but have found out there is more (under it) how do i get to that ?

Thanks in advance

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Re: blood & Peds Propel question

Post by [SoE]_Zaitsev » July 19th, 2009, 9:50 pm

The red flashing thing will stay in the CJ mod. We've had a few discussions about it months ago and decided to keep it in.

The area you mention in Peds his map is possibly one of his secret rooms, he always likes to put those in his maps ;)
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Re: blood & Peds Propel question

Post by MiKeY-B0Y » July 19th, 2009, 10:17 pm

Zaitsev - how can i remove it if i want to ?

I found out how to get to the secret room but then i have spent about 20mins trying anything to get in but it seems to be clipped ?
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Re: blood & Peds Propel question

Post by Drofder2004 » July 19th, 2009, 11:21 pm

You cant simply remove it, it needs to be modded out.
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Re: blood & Peds Propel question

Post by Soviet » July 19th, 2009, 11:32 pm

TBMike wrote:I found out how to get to the secret room but then i have spent about 20mins trying anything to get in but it seems to be clipped ?
Don't even bother. Peds is a stupid douche who spends 5x more time working on his secret room than his actual map.

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Re: blood & Peds Propel question

Post by Pedsdude » July 19th, 2009, 11:52 pm

Soviet wrote:
TBMike wrote:I found out how to get to the secret room but then i have spent about 20mins trying anything to get in but it seems to be clipped ?
Don't even bother. Peds is a stupid douche who spends 5x more time working on his secret room than his actual map.
:lol:

KS actually predominantly worked on this secret area, so I did spend more time mapping the jumping element of my map than the secret area this time.

The secret area is intentionally ridiculously difficult for you to gain access, and if you are thinking of trying to crack it, take my advice and don't bother :P DanTheMan has managed parts of it (in fact, I think he managed it once, but only because we showed him bits of it once), but other than him nobody has come close (to my knowledge).
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Re: blood & Peds Propel question

Post by Drofder2004 » July 20th, 2009, 2:58 am

I solved one map!

And tbh, I never tried most of the others, only because I knew how stupid they would be :P
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Re: blood & Peds Propel question

Post by waywaaaard » July 20th, 2009, 8:50 am

dump .gsc look through script, /cg_drawmaterial 1! and some good no clip work
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Re: blood & Peds Propel question

Post by Drofder2004 » July 20th, 2009, 11:53 am

Lev!athan wrote:dump .gsc look through script, /cg_drawmaterial 1! and some good no clip work
Sprinkle some luck and you are sorted :P
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Re: blood & Peds Propel question

Post by waywaaaard » July 20th, 2009, 12:35 pm

Drofder2004 wrote:
Lev!athan wrote:dump .gsc look through script, /cg_drawmaterial 1! and some good no clip work
Sprinkle some luck and you are sorted :P
:) but I won't play that map anyways
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Re: blood & Peds Propel question

Post by .xD » July 20th, 2009, 11:28 pm

[SoE]_Zaitsev wrote:The red flashing thing will stay in the CJ mod. We've had a few discussions about it months ago and decided to keep it in.

The area you mention in Peds his map is possibly one of his secret rooms, he always likes to put those in his maps ;)
Just out of curiosity, what was the reasoning behind keeping it in the Mod?

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Re: blood & Peds Propel question

Post by The President » July 20th, 2009, 11:36 pm

It helps people take turns on the servers.

If you're on a server with devmap on you can remove it by putting god mode on.

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Re: blood & Peds Propel question

Post by Pedsdude » July 21st, 2009, 12:48 am

The President wrote:It helps people take turns on the servers.

If you're on a server with devmap on you can remove it by putting god mode on.
You still have to wait a small while for the anti-bunny-hopping delay, though.
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Re: blood & Peds Propel question

Post by Drofder2004 » July 21st, 2009, 1:38 am

Its simply an indication of severe damage.

Removing it just didn't have the same effect.
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