MW2

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Soviet
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Re: MW2

Post by Soviet » May 12th, 2009, 10:32 pm

Like I said, too many vehicles.

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Re: MW2

Post by Drofder2004 » May 12th, 2009, 10:36 pm

Soviet wrote:Like I said, too many vehicles.
Too many a lot of things from my point of view.

Russian bad guy, level in Rio?
They are on opposite sides of the fucking world, this game isn't the new James Bond clone is it? :S
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Re: MW2

Post by Nemu » May 12th, 2009, 10:47 pm

more info again.

from http://www.giantbomb.com

- Soap is in the game as a "grizzled vet" NPC.
- Single player enemies will have "customized" weapons similar to the multiplayer component of COD4.
- The ice mission shown to GI demonstrated the game's open-ended approach to combat, showing how stealth can be implemented if the player chooses.
- While the gameplay is open-ended, the story is "on-rails".
- Infinity Ward realizes that the "invisible line" where enemies will stop coming in COD4 wasn't great, so they're trying hard to eliminate that. Also, they are lengthening the single player past the 6-10 hour mark of COD4.
- "Special Forces Mode" is a major part of MW2, a series of missions in the spirit of the Mile High Club from COD4. It will also have co-op in this mode. Gears-style bleed-out-and-partner-revive will be used.
- Co-op apparently won't exist in Story Mode.
- Riot shields will be implemented in the game.
- Zakhaev's former associate, Makarov, is the "new face of global terrorism."
- Snowmobiles are used as a form of escape in the demonstration. Unclear whether or not the player will drive, shoot, or both.
- Players will alternate using the two triggers to climb ice-walls.
- Movable turrets will be used in SF mode and Single Player, no official word on online use.
- IW wants to implement an accomplishment system to online, as they want to make their players famous.
- Online mode will use a "Live-Patching" system, where IW can manipulate spawn logic or certain parts of a multiplayer map without doing a full-blown patch.
- Another demoed area shows an enormous desert setting where Task Force 141 drops into a wasteland and must navigate a "lengthy trek" to a fully-rendered valley with scattered caves, reminiscent of Iron Man.
- IW is focusing on details for the COD4 sequel, citing iced-up tire treads in the Russian level.
- The game will run in 60fps.

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Re: MW2

Post by Drofder2004 » May 12th, 2009, 10:55 pm

- Online mode will use a "Live-Patching" system, where IW can manipulate spawn logic or certain parts of a multiplayer map without doing a full-blown patch.
Yeah, because IW's record of fixing the game with patches wasn't bad as it was. They now produce a quick and easy 'hotfix' approach that they will use just as often as the patched the game.
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Re: MW2

Post by BlueDamselfly » May 12th, 2009, 11:24 pm

KillerSam wrote:GL making me run it at 60fps.

:lol:
well, they might make it compulsary, like on some custom maps or mod =/
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Re: MW2

Post by matt101harris » May 13th, 2009, 12:26 am

thanks for more info :P. yer but most of the time there just lazy and cba to make it good fps for us :( lol.
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Re: MW2

Post by Soviet » May 13th, 2009, 12:38 am

matt101harris wrote:yer but most of the time there just lazy and cba to make it good fps for us :( lol.
*shakes head*

if only he knew...

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Re: MW2

Post by matt101harris » May 13th, 2009, 12:48 am

lol new what? :S
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Re: MW2

Post by Nightmare » May 13th, 2009, 1:07 am

http://www.gametrailers.com/player/49145.html

Some heavy amount of research.
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Re: MW2

Post by Nemu » May 13th, 2009, 1:10 am

new GI scans.

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Re: MW2

Post by JDogg » May 13th, 2009, 9:05 am

KillerSam wrote:GL making me run it at 60fps.

:lol:
Hehe
BlueDamselfly wrote:
KillerSam wrote:GL making me run it at 60fps.

:lol:
well, they might make it compulsary, like on some custom maps or mod =/
I'm sure it's for consoles, on the PC the fps you run the game at all depends on how good your pc is.
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Re: MW2

Post by Drofder2004 » May 13th, 2009, 6:52 pm

Nightmare wrote:http://www.gametrailers.com/player/49145.html

Some heavy amount of research.
I do love GT for their game breakdowns, very nice.
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Re: MW2

Post by [SoE]_Zaitsev » May 13th, 2009, 7:06 pm

Nightmare wrote:http://www.gametrailers.com/player/49145.html

Some heavy amount of research.

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matt101harris wrote:big cock was the first thing that came to my head lol

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Re: MW2

Post by [SoE]_Zaitsev » May 13th, 2009, 7:11 pm

Tried again and again a few minutes later. Watched it now.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: MW2

Post by ultralala » May 25th, 2009, 5:11 am

I've been watching you
A lalalala long
A lalalala long long lee long long long

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