Drofder2004 wrote:Lisa wrote:Drofder2004 wrote:
Wacked:
Some good features but quite a few bads points (hard to find exact direction and a lot of bad mapping and 'fighting textures')
Care to explain bad mapping and fighting textures?
Sure. Fighting textures happens when you have 2 textures using the same surface and coordinates.
So imagine this, if you made a wall and gave it a snowy texture, then copied the entire wall and put it in exactly the same place, re-textured the wall to grass, then you would get a grassy texture and a snowy texture 'fighting' for the position. That is why you see a weird effect on some of the walls.
The best example to use is in Peds_Puzzle (I imagine you have played the map). when you get to the point of the room with the nazi symbols everywhere and you get a really strange fuzzy effect on the walls, that is because Peds used several brushes in the same spot (I think

).
I will get a screenie or demo or problems.
And btw, do not give up on mapping just because you cant do it, if we all done that none of us would be able to walk

Ok, Good to know what fighting textures are. I didn't see any when I tested the map. Hard to tell that there are more than one texture occupying one space in radiant. Maybe the more I get into mapping, the better my eye will get to see those problems.
woCooM wrote:if you do have some quarms dont hesitate to send the .map to one of the mappers and im sure if you let them know whats wrong the'll try their best to fix it :p
Wacked
doesnt crash either my lan server (running from my dads pc as dedicated) maby its a conflict with a mod thats already on the CJ server but not on my dads fresh install
Thanks, Grom says the server crashed again so it may still be my map

I'll wait to see. But if it is, I would like for someone to take a look at it for me. I'd like to know whats causing it.
Marshall wrote:also, wen drofdr talks bout multiplying brushes and retextureing (fighting textures), that can cause ure maps compile problems (hense: it wont compile). So try to stay away from those, its a real pain lookin for errors
Marshall
I'm not having any compile problems but I will keep your advice in mind.
Thanks for all your help guys
