CODJUMPER.COM CHRISTMAS MAPPING COMPETITION: VOTING

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Which map is the best?

Poll ended at January 21st, 2006, 1:41 am

wacked
2
9%
groms_skatepark
9
39%
jm_castle
8
35%
AlienAttack
3
13%
peds_xmas
1
4%
 
Total votes: 23

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Drofder2004
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Re: CODJUMPER.COM CHRISTMAS MAPPING COMPETITION: VOTING

Post by Drofder2004 » January 2nd, 2006, 11:10 pm

Lisa wrote:
Drofder2004 wrote: Wacked:
Some good features but quite a few bads points (hard to find exact direction and a lot of bad mapping and 'fighting textures')
Care to explain bad mapping and fighting textures?
Sure. Fighting textures happens when you have 2 textures using the same surface and coordinates.
So imagine this, if you made a wall and gave it a snowy texture, then copied the entire wall and put it in exactly the same place, re-textured the wall to grass, then you would get a grassy texture and a snowy texture 'fighting' for the position. That is why you see a weird effect on some of the walls.

The best example to use is in Peds_Puzzle (I imagine you have played the map). when you get to the point of the room with the nazi symbols everywhere and you get a really strange fuzzy effect on the walls, that is because Peds used several brushes in the same spot (I think :P).

I will get a screenie or demo or problems.

And btw, do not give up on mapping just because you cant do it, if we all done that none of us would be able to walk ;)
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Post by woCooM » January 3rd, 2006, 3:48 am

if you do have some quarms dont hesitate to send the .map to one of the mappers and im sure if you let them know whats wrong the'll try their best to fix it :p

Wacked
doesnt crash either my lan server (running from my dads pc as dedicated) maby its a conflict with a mod thats already on the CJ server but not on my dads fresh install
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Post by Marshall » January 3rd, 2006, 11:01 am

also, wen drofdr talks bout multiplying brushes and retextureing (fighting textures), that can cause ure maps compile problems (hense: it wont compile). So try to stay away from those, its a real pain lookin for errors



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Post by Grom » January 3rd, 2006, 11:11 am

Hmm, I think there´s still something wrong with wacked, because today the server had crashed again. Gonna check the server log when I get home, and see if wacked was the map running when it crashed.

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Re: CODJUMPER.COM CHRISTMAS MAPPING COMPETITION: VOTING

Post by Guest » January 3rd, 2006, 2:10 pm

Drofder2004 wrote:
Lisa wrote:
Drofder2004 wrote: Wacked:
Some good features but quite a few bads points (hard to find exact direction and a lot of bad mapping and 'fighting textures')
Care to explain bad mapping and fighting textures?
Sure. Fighting textures happens when you have 2 textures using the same surface and coordinates.
So imagine this, if you made a wall and gave it a snowy texture, then copied the entire wall and put it in exactly the same place, re-textured the wall to grass, then you would get a grassy texture and a snowy texture 'fighting' for the position. That is why you see a weird effect on some of the walls.

The best example to use is in Peds_Puzzle (I imagine you have played the map). when you get to the point of the room with the nazi symbols everywhere and you get a really strange fuzzy effect on the walls, that is because Peds used several brushes in the same spot (I think :P).

I will get a screenie or demo or problems.

And btw, do not give up on mapping just because you cant do it, if we all done that none of us would be able to walk ;)
Ok, Good to know what fighting textures are. I didn't see any when I tested the map. Hard to tell that there are more than one texture occupying one space in radiant. Maybe the more I get into mapping, the better my eye will get to see those problems.
woCooM wrote:if you do have some quarms dont hesitate to send the .map to one of the mappers and im sure if you let them know whats wrong the'll try their best to fix it :p

Wacked
doesnt crash either my lan server (running from my dads pc as dedicated) maby its a conflict with a mod thats already on the CJ server but not on my dads fresh install
Thanks, Grom says the server crashed again so it may still be my map :cry: I'll wait to see. But if it is, I would like for someone to take a look at it for me. I'd like to know whats causing it.
Marshall wrote:also, wen drofdr talks bout multiplying brushes and retextureing (fighting textures), that can cause ure maps compile problems (hense: it wont compile). So try to stay away from those, its a real pain lookin for errors

Marshall
I'm not having any compile problems but I will keep your advice in mind. :)

Thanks for all your help guys :)

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Post by Lisa » January 3rd, 2006, 2:13 pm

OOPs...sorry that was me up there ^^^^ I'm at work and wasnt logged in :oops: :oops: :oops:

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Post by Pedsdude » January 3rd, 2006, 4:30 pm

Seems grom's map is in the lead so far :)

What's this secret grom? Or do you mean the 'fun' bit at the end? ;) Or are there 2 sound files? :?
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Post by Pedsdude » January 3rd, 2006, 6:31 pm

I have added the jump maps to the download page (apart from alienattack as you can't finish it without devmap :?), and I have updated the links in the original post.

I'm surprised someone voted for my map considering how much better the others are :P
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Post by Grom » January 3rd, 2006, 10:14 pm

Pedsdude wrote:Seems grom's map is in the lead so far :)

What's this secret grom? Or do you mean the 'fun' bit at the end? ;) Or are there 2 sound files? :?
There is a second sound file yes. Which needs to be triggered from a certain place in the map. Have showed it to Luke and aicaramba, but I found out that this is just gonna be abused when more people get to know it, and just use it to irritate other players on the map. Cause it plays an very annoying song very load out on the whole map. So, I have removed it in the update on the map, which also fix some bugs, plus add some more features. Plus, I'm gonna add a new secret, which takes over from the annoying sound ! :wink:

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Post by Lisa » January 4th, 2006, 12:07 am

Gromgutten wrote:
Pedsdude wrote:Seems grom's map is in the lead so far :)

What's this secret grom? Or do you mean the 'fun' bit at the end? ;) Or are there 2 sound files? :?
There is a second sound file yes. Which needs to be triggered from a certain place in the map. Have showed it to Luke and aicaramba, but I found out that this is just gonna be abused when more people get to know it, and just use it to irritate other players on the map. Cause it plays an very annoying song very load out on the whole map. So, I have removed it in the update on the map, which also fix some bugs, plus add some more features. Plus, I'm gonna add a new secret, which takes over from the annoying sound ! :wink:
I was there too....guess you didn't notice :cry:

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Post by Grom » January 4th, 2006, 12:30 am

Yea, i remember now :) Sorry for not mention you Lisa :cry: *go to find a knife and cut myself* j/k :P

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Post by Drofder2004 » January 4th, 2006, 12:48 am

Gromgutten wrote:
Pedsdude wrote:Seems grom's map is in the lead so far :)

What's this secret grom? Or do you mean the 'fun' bit at the end? ;) Or are there 2 sound files? :?
There is a second sound file yes. Which needs to be triggered from a certain place in the map. Have showed it to Luke and aicaramba, but I found out that this is just gonna be abused when more people get to know it, and just use it to irritate other players on the map. Cause it plays an very annoying song very load out on the whole map. So, I have removed it in the update on the map, which also fix some bugs, plus add some more features. Plus, I'm gonna add a new secret, which takes over from the annoying sound ! :wink:
You can make the song play for individual people, so whoever triggered the sound file will hear it and nobody else. Unless the whole point was to make it an irritating sound for everyone :P
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Post by Luke » January 4th, 2006, 12:56 am

You can make the song play for individual people
I heard u can do that, but i never did find out how...wouldve liked to do that in my map for the text bits

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Post by woCooM » January 4th, 2006, 2:03 am

i know in some ET maps people have done that.. and since it uses radiant and the Q3 eng i wouldent see why you cant do that... maby if you check out some ET/Q3 mod sites you'll find out how
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Post by Grom » January 4th, 2006, 10:30 am

Drofder2004 wrote:You can make the song play for individual people, so whoever triggered the sound file will hear it and nobody else. Unless the whole point was to make it an irritating sound for everyone :P
Yep, that was the thought :P

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