Mp_Morpheus so far

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Re: Mp_Morpheus so far

Post by Pedsdude » March 27th, 2011, 1:08 pm

Looks veeeeeeery nice indeed, well done!

Ditto what Hoogie said :P
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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 27th, 2011, 1:13 pm

Thx, and ...yeah I know. Is it easy to port such a map from cod2 to cod4 ?
If yes, I'll buy CoD4 in the future and port all the unreal maps I've made thusfar.

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Re: Mp_Morpheus so far

Post by [SoE]_Zaitsev » March 27th, 2011, 2:31 pm

CoD4 in itself is real fun to play imo. That's one big reason already :D
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Re: Mp_Morpheus so far

Post by Hoogie » March 27th, 2011, 2:31 pm

Rezil done it before. You should ask him.
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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
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Re: Mp_Morpheus so far

Post by Rezil » March 27th, 2011, 8:16 pm

It's not exactly hard, but getting it to work in CoD4 is pretty hit and miss. Even though it SHOULD be backwards compatible, don't expect it to work flawlessly(as witnessed with my two ports).

On an unrelated note, I've started something in CoD4Radiant. Let's hope this one works! :)
Drofder2004: Drofder's rules for reviewing a map
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#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: Mp_Morpheus so far

Post by Moustache » March 27th, 2011, 8:23 pm

<LT>YosemiteSam[NL] wrote:Thx, and ...yeah I know. Is it easy to port such a map from cod2 to cod4 ?
If yes, I'll buy CoD4 in the future and port all the unreal maps I've made thusfar.
You can buy keys online for around €15 if you want I can send you a link where I bought mine. I bought it a year ago and it is still working so it looks safe :)

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Re: Mp_Morpheus so far

Post by Hoogie » March 27th, 2011, 8:26 pm

Moustache wrote:
<LT>YosemiteSam[NL] wrote:Thx, and ...yeah I know. Is it easy to port such a map from cod2 to cod4 ?
If yes, I'll buy CoD4 in the future and port all the unreal maps I've made thusfar.
You can buy keys online for around €15 if you want I can send you a link where I bought mine. I bought it a year ago and it is still working so it looks safe :)
Probably GV banned or something.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Mp_Morpheus so far

Post by [SoE]_Zaitsev » March 27th, 2011, 8:46 pm

Don't risk it, just buy CoD4 the legal way imo.
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Re: Mp_Morpheus so far

Post by IzNoGoD » March 27th, 2011, 9:47 pm

Bought my copy on steam for 12,50.
Didnt like steam, so I let it install cod4, opened up the "change keycode" menu, wrote down the keycode, unistalled steam and reinstalled cod4 using that key
Works perfectly fine
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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 27th, 2011, 9:59 pm

When I buy it I buy it in the store or online. I hate copying games (and I don't do it).....fucks up the whole PC-gaming industry.

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Re: Mp_Morpheus so far

Post by Drofder2004 » March 28th, 2011, 12:35 am

<LT>YosemiteSam[NL] wrote:When I buy it I buy it in the store or online. I hate copying games (and I don't do it).....fucks up the whole PC-gaming industry.
What fucks up the PC gaming industry is companies expecting customers to pay for shit games followed by shitty DLC content and not providing a demo.
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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 28th, 2011, 8:35 am

Drofder2004 wrote:
<LT>YosemiteSam[NL] wrote:When I buy it I buy it in the store or online. I hate copying games (and I don't do it).....fucks up the whole PC-gaming industry.
What fucks up the PC gaming industry is companies expecting customers to pay for shit games followed by shitty DLC content and not providing a demo.
That too. But the biggest problem imo is that mainly because of the downloading the developers now develop for the consoles first and port to pc. What we get now is console graphics and gameplay (don't get me started on IW net) on pc. :?

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Re: Mp_Morpheus so far

Post by Drofder2004 » March 28th, 2011, 12:56 pm

<LT>YosemiteSam[NL] wrote:
Drofder2004 wrote:
<LT>YosemiteSam[NL] wrote:When I buy it I buy it in the store or online. I hate copying games (and I don't do it).....fucks up the whole PC-gaming industry.
What fucks up the PC gaming industry is companies expecting customers to pay for shit games followed by shitty DLC content and not providing a demo.
That too. But the biggest problem imo is that mainly because of the downloading the developers now develop for the consoles first and port to pc. What we get now is console graphics and gameplay (don't get me started on IW net) on pc. :?
Piracy does NOT cost the industry anything directly.
And the movement from PC to console is not a piracy debate, its cost effectiveness.
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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 28th, 2011, 2:28 pm

Drofder2004 wrote:Piracy does NOT cost the industry anything directly.
And the movement from PC to console is not a piracy debate, its cost effectiveness.
Also True.
I can go on and on debating this but I won't, I have some mapping and scripting to do :)

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Re: Mp_Morpheus so far

Post by Soviet » March 28th, 2011, 3:43 pm

Pirating on console is just about as large as on PC, plus consoles have a lot of renting, meaning less actual sales for the developers. Consoles are easier to develop for because generally speaking the console audience is easier to satisfy and it is infinitely easier to create a game that only has to run on a single system than any combination of hundreds of different parts.

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