Hey guys, I've had your page bookedmarked for awhile but this is my first post. I was wondering if you could give me some help with my lighting? Oh K, so I was working on this map. I read the IW web page about how to insert a sun. I did what they told me to but for some reason the program won't read my .txt files. I need to copy another file and edit it. I had to with my .gsc and my .csv. I didn't have any other .sun files and naming it .sun doesn't work.... My work around for this was to open the mp_test.map delete everything and go from there. I don't think the mp_test.map use's a .sun file but it's in the worldspawn. I was able to get my lighting to sorta work from there.
So my question now is what settings do what? My outdoor lighting has a blue tint. Sorta like a moon light. I'm using sky_pripyat. The sun in that sky is located about x 1808 y 2018 on my map. Would they be my settings for sundirection? I want it coming away from that point? I'm a little confused on why each value has 3 #'s behind it. Not sure on the differance between _color and suncolor. Also, ambient is set to 0?
My light preview and in game lighting has a pretty drastic differance.
my settings look like this
_color .4 .3 .2
ambient 0
classname worldspawn
contrastGain .40
diffusefraction 0.40
suncolor 0 0 0
sundifusecolor 0.5 0.6 1
sundirection 900 900 0
sunlight 5
sunRadiosity 1
While compileing the map I also get.
"WARNING Increasing sunradiosity from 1 to 2 to match ambient + diffuse"
Any help would be greatly appreciated!
Sun?
Moderator: Core Staff
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- Core Staff
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Re: Sun?
To get started, I have always 'copied' a official maps wolrldspawn settings. Remember, there are people employed to simply adjust the lighting on maps.
Linky
Copy those settings from one of the similar maps to your own.
I have never used 'sunRadiosity' and some of your values seem way out.
Direction - 900 900 0
Direction is a basis of 3D direction, the maximum any of those values can be is 359.
(x, y, z)
x - Between (-90) and (90)
y - Between (0) and (180)
z - Always 0.
Sunlight of 5 seems extremely high, between 0.5 and 2 is usually recommended.
Also, create a GRID file.
Linky
Linky
Copy those settings from one of the similar maps to your own.
I have never used 'sunRadiosity' and some of your values seem way out.
Direction - 900 900 0
Direction is a basis of 3D direction, the maximum any of those values can be is 359.
(x, y, z)
x - Between (-90) and (90)
y - Between (0) and (180)
z - Always 0.
Sunlight of 5 seems extremely high, between 0.5 and 2 is usually recommended.
Also, create a GRID file.
Linky

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Re: Sun?
Thank you for that link! I did create a GRID file. Question about that..Does it always say error in game when you're running around eating them dots? The error comes up in pink and it's followed by ********** or something similar? Thanks again for your help.
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Sun?
I would need to know the exact error.
To save some time there is a texture called "lightgrid". If you make large boxes in areas around your map where the player CAN travel, it will save you a lot of time 'eating' the dots.
Also, when making a grid file, put your run speed (or timescale) up to x3 and save yourself a long process
To save some time there is a texture called "lightgrid". If you make large boxes in areas around your map where the player CAN travel, it will save you a lot of time 'eating' the dots.
Also, when making a grid file, put your run speed (or timescale) up to x3 and save yourself a long process


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Re: Sun?
The error must be normal, it does update the grid file so I'm not to worried about it. Thanks tho 
Next step is the minimap and the loading screen. Uhg..hope I can find some good tuts. Took me a few days to do the custom decals. Hopefully I'll be done bye the end of the week.
Thanks for your help!

Next step is the minimap and the loading screen. Uhg..hope I can find some good tuts. Took me a few days to do the custom decals. Hopefully I'll be done bye the end of the week.

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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
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Re: Sun?
No problem.

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