Post your nade throw demos for the CoD series here!
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De$t!ny
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by De$t!ny » June 16th, 2005, 11:02 pm
since im making a load of nade throw demos atm, i decided to let you guys make requests to me for any spots you like.
just post here/email me the spot you want to nade and roughly the area to throw it from (maybe screenshots would be best for these). when i look for nade throws i always look for the most practical positions to throw them from, so they are easy to remember and don't have to run miles to get a particular spot, so i may include other locations for nade throws in demos. i'll be waiting

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A1tjm
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by A1tjm » June 17th, 2005, 12:45 am
It would be nice to see on website nade throws for UO for all the maps. Some throws, like on railyard ect can't be done in UO since they bounce too high.
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Pedsdude
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by Pedsdude » June 17th, 2005, 9:58 am
Hmm, good idea. I'll look into sorting out a UO nade section (as well as Zaitsev's request for mod sections too!)

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Ursemmer-Shapiro
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by Ursemmer-Shapiro » June 17th, 2005, 1:44 pm
i know a lot of places i hate when other guys are sitting there , so do you have to make a screenshot of that place?...
Sonic-T

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Pedsdude
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by Pedsdude » June 17th, 2005, 8:31 pm
That'd probably be best - I'd give the name of the place it should roughly be thrown from (see the plan view map of a map to see place names) and a screenshot of exactly where you want it to land.
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Ursemmer-Shapiro
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by Ursemmer-Shapiro » June 17th, 2005, 9:56 pm
Pedsdude wrote:That'd probably be best - I'd give the name of the place it should roughly be thrown from (see the plan view map of a map to see place names) and a screenshot of exactly where you want it to land.
you can make a screenshot but probaply you see a whole lot of other spots near it so throw a nade on the spot and then make a screenie i quess thats the best way
Sonic-T

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De$t!ny
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by De$t!ny » June 17th, 2005, 11:40 pm
u could always just use photoshop or even paint and just mark when u want the nade to go
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Ursemmer-Shapiro
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by Ursemmer-Shapiro » June 18th, 2005, 10:02 am
De$t!nY wrote:u could always just use photoshop or even paint and just mark when u want the nade to go
thats the same

Sonic-T

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[SoE]_Zaitsev
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by [SoE]_Zaitsev » June 18th, 2005, 11:00 am
Pedsdude wrote:Hmm, good idea. I'll look into sorting out a UO nade section (as well as Zaitsev's request for mod sections too!)

Cool, you know the lay-out of it right ? Like I told you about...
matt101harris wrote:big cock was the first thing that came to my head lol
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Pedsdude
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by Pedsdude » June 18th, 2005, 11:15 am
Well, I'm not going to get into that until I've finished my exams

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[SoE]_Zaitsev
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by [SoE]_Zaitsev » June 18th, 2005, 11:16 am
I know...
Now spot posting in topics I just posted, I keep going back

matt101harris wrote:big cock was the first thing that came to my head lol
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Pedsdude
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by Pedsdude » June 18th, 2005, 11:24 am
Damn you, that's exactly what I'm doing. We could be here all day! lmao
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Homer
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by Homer » July 3rd, 2005, 3:02 am
Harbor: well i need a nade that lands in the ramp room where the axis like to lean out of to watch the alley... only catch is i need one for uo cause i play that mostly now...
oh btw i want the nade thrown as a russian
thanks
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MuRpHy*
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by MuRpHy* » July 3rd, 2005, 3:45 am
well homer i have a few that i know for that... If you would like them... hit me up xfre --> murphy001..... msn------>
callofdutyplayer1@hotmail.com.... there is one from alley.... hit me up and ill show you
Murphy
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