Mirror's Edge

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Re: Mirror's Edge

Post by [SoE]_Zaitsev » January 14th, 2009, 5:05 pm

lol.

When we did Paintball we only had an overall and a helmet. You don't want to go paintballing without a helmet.
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Re: Mirror's Edge

Post by [SoE]_Zaitsev » January 14th, 2009, 5:13 pm

Face Mask, whatever.

Also got hit once when I went paintballing with friends on the head. Had to recover for a bit, it does hurt :P
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Re: Mirror's Edge

Post by Neon » January 14th, 2009, 7:53 pm

I hurt my neck paintballing. A ball came at me directly in the face. Out of shock and natural reaction I snapped my head back and hurt my neck lol. "minor woman's whiplash". It still hit me square in the face mask as well.

I did an indoor paintballing thing. The last round was all vs. all (about 40 people) in a very small space. You couldn't hide anywhere you just had to walk around shooting and getting shot yourself. Was so painful - but hilarious when I chased someone who had no ammo. His back got fucked up big time :P
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Re: Mirror's Edge

Post by Drofder2004 » January 14th, 2009, 11:56 pm

You were like terrorist pusses more like.

This is what should have happened...
You kicked one of your friends in the face and stole his gun. you then run out to the bridge to meet the opponent ina head to head clash, while firing streams of paintballs from both guns... ending in a forward roll, a slide and a catchy, yet corny phrase.
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Re: Mirror's Edge

Post by Infinite » January 15th, 2009, 12:14 am

Drofder2004 wrote:You were like terrorist pusses more like.

This is what should have happened...
You kicked one of your friends in the face and stole his gun. you then run out to the bridge to meet the opponent ina head to head clash, while firing streams of paintballs from both guns... ending in a forward roll, a slide and a catchy, yet corny phrase.
I could see KS doing that with his "paintball" outfit on
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Re: Mirror's Edge

Post by Neon » January 15th, 2009, 12:20 am

I think i'm going for my mates birthday in a few months. Definitly going to paint grenade my own team.
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"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
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Re: Mirror's Edge

Post by [SoE]_Zaitsev » January 15th, 2009, 12:38 am

Grenades suck.
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Re: Mirror's Edge

Post by Soviet » January 15th, 2009, 7:07 am

It's not bad at all so far. The timing and combat can be a bit frustrating but nothing too bad. Also, the PhysX runs perfectly on my 8800gt OC (with other settings almost maxed) and I must say it looks absolutely amazing.

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Re: Mirror's Edge

Post by Drofder2004 » January 15th, 2009, 11:34 am

Paint grenades are banned a while back. plus they suck :P.

I would expect the game to run fine, it is also almost 16bit colours :P
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Re: Mirror's Edge

Post by Drofder2004 » January 15th, 2009, 6:15 pm

KillerSam wrote:not convinced that I am going to get it - will see how I feel tomorrow lol
haha. But the game is AWESOME! :D
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Re: Mirror's Edge

Post by helium » January 15th, 2009, 6:56 pm

I just got this game for the PC and I have to say it's very nice :) The colors are really cool and I just love jumping, so this game is perfect for me :P
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Re: Mirror's Edge

Post by Cyberdog » January 15th, 2009, 7:13 pm

Love Amazon^^

I played Mirrors Edge now for the first Time! And i love this great Game
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Re: Mirror's Edge

Post by [SoE]_Zaitsev » January 15th, 2009, 8:25 pm

KillerSam wrote:not convinced that I am going to get it - will see how I feel tomorrow lol
lol, now you're saying it's a maybe now while you always wanted this so bad. What's the deal ?
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Re: Mirror's Edge

Post by [SoE]_Zaitsev » January 15th, 2009, 10:16 pm

I also had some games (Mostly console games since I only buy GOOD PC games :P) for my GC/Wii which were rated bad, but I enjoyed it a lot.

One from the top of my head is Shadow the Hedgehog on the GC, bad rating, but I like it.

Comes down to personal taste I guess :)
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Re: Mirror's Edge

Post by Drofder2004 » January 15th, 2009, 10:54 pm

I am not mainstream KS, and I thought although the game was nice, I would not pay more than £10 for it, due to its length and replayability.
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