~# Jump-er (Codjumper) Mod #~

Chat area specifically for CoDJumper

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[SoE]_Zaitsev
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Re: ~# Jump-er (Codjumper) Mod #~

Post by [SoE]_Zaitsev » November 10th, 2008, 5:03 pm

You can't nade jump in CoD4. It only results in people spamming the crap out of others. And besides, you can kill when you pick up someone his nade and holds it.

Some people are already messing about with the RPGs, adding nades will make it twice as worse and above all, NADE JUMPING AIN'T POSSIBLE! /shift
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Re: ~# Jump-er (Codjumper) Mod #~

Post by #eXsolved# » November 11th, 2008, 12:47 am

Version 9 is out. Should be pretty stable. Check it out.

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Re: ~# Jump-er (Codjumper) Mod #~

Post by steveuk » November 11th, 2008, 6:16 am

Love the added music stuff, now we have abeat to the jumps.. :D may get us into thes wing of things..lol was'mt going to download mod till later to try.but i thought what the hell give it 10-mins to try it out.

Not sure if there is a bug in the MOD, maybe it was i being on a non-dedicated server, but i kepted getting a punkbusters error message: <Punkbuster.com has not yet been resolved.> i know some mods can interfear with Punkbuster, maye like i said it could be coz i was running a non-dedicated server at the time.


Some nice work been done to the mod now, wounder what will be added for V10.lol

Oh 2 other things, the Flares on the mod dont realy seen to do much i selceted it got puff of red smoke for 2 seconds and that was it.lol..maybe longer say 5-10 seconds, and a decent amount of smoke to show .lol not that we realy need flares anyways do we.?

Lazer on Pistal is ok, but do we need it on RPG..lol

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Re: ~# Jump-er (Codjumper) Mod #~

Post by JDogg » November 11th, 2008, 6:21 am

steveuk wrote:Lazer on Pistal is ok, but do we need it on RPG..lol
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Re: ~# Jump-er (Codjumper) Mod #~

Post by steveuk » November 11th, 2008, 6:26 am

where the timer, i have no timer on mine.lol how do i know when map is about to end.. even with the extened time option it say cant use time untill 5 mins of map, so how do i know whe the last 5 mins are if i have no timer.lol
This needs to be fixed i think.lol Maybe a timer on & Off in the menu section would help if people dont wanttot see thet imer.

I dont have it anyways.

Steve

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Re: ~# Jump-er (Codjumper) Mod #~

Post by JDogg » November 11th, 2008, 7:01 am

steveuk wrote:where the timer, i have no timer on mine.lol how do i know when map is about to end.. even with the extened time option it say cant use time untill 5 mins of map, so how do i know whe the last 5 mins are if i have no timer.lol
This needs to be fixed i think.lol Maybe a timer on & Off in the menu section would help if people dont wanttot see thet imer.

I dont have it anyways.

Steve
Press tab I think.
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Re: ~# Jump-er (Codjumper) Mod #~

Post by #eXsolved# » November 11th, 2008, 7:40 am

Not sure if there is a bug in the MOD, maybe it was i being on a non-dedicated server, but i kepted getting a punkbusters error message: <Punkbuster.com has not yet been resolved.> i know some mods can interfear with Punkbuster, maye like i said it could be coz i was running a non-dedicated server at the time.
Yup, that's got nothing to do with the mod. Make sure your punkbuster is updated.
Some nice work been done to the mod now, wounder what will be added for V10.lol
Oh.... you will see :D .... actually, I have no idea yet.
Oh 2 other things, the Flares on the mod dont realy seen to do much i selceted it got puff of red smoke for 2 seconds and that was it.lol..maybe longer say 5-10 seconds, and a decent amount of smoke to show .lol not that we realy need flares anyways do we.?
Just a question, did u look up once u shot it?

As for the timer, you can see it if u go to the scores (tab). But, yes, I will add it back, or make a custom one for the HUD.

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Re: ~# Jump-er (Codjumper) Mod #~

Post by MickDee » November 11th, 2008, 9:02 am

if you're running it on a non dedicated, basically a listen server, then just turn PB off

my pc has a habit of this, fries my brain :x

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Re: ~# Jump-er (Codjumper) Mod #~

Post by #eXsolved# » November 11th, 2008, 1:27 pm

9.1 is out

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