Textures with transparency.

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Soviet
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Re: Textures with transparency.

Post by Soviet » August 18th, 2008, 5:40 am

create an alpha layer in photoshop. White is visible, black is invisible. Save as a dxt5 .dds I think. Then do the proper settings in AssMan. Not sure of the extreme specifics, but as far as I know, that is about all you need to do.
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[SoE]_Zaitsev
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Re: Textures with transparency.

Post by [SoE]_Zaitsev » August 18th, 2008, 11:05 am

AssMan >_>
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Re: Textures with transparency.

Post by Drofder2004 » August 18th, 2008, 12:38 pm

Only use a custom texture if you absolutely need to.

Create a terrain patch.
Press 'Y'
Select 'Paint Height'
Select 'Alpha'
Press and Hold 'Alt'
Paint Floor

(Raise the amplitude to get quicker results)
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Re: Textures with transparency.

Post by Soviet » August 18th, 2008, 5:13 pm

[SoE]_Zaitsev wrote:AssMan >_>
Asset Manager

Ok, do as I said before. Make a dxt5 dds image (w/ mipmaps of course). Save it in 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\source_data'. If you do not save it there it will not work. Then, use these AssMan settings, putting a link to your image in color map.

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And of course you can name it whatever you want, preferably something like ks_sign_1 :wink:
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Re: Textures with transparency.

Post by [SoE]_Zaitsev » August 18th, 2008, 6:19 pm

Sorry, I knew it was something else :D
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Re: Textures with transparency.

Post by Drofder2004 » August 18th, 2008, 7:13 pm

Alpha texture is easiest way
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Re: Textures with transparency.

Post by waywaaaard » November 6th, 2008, 11:56 am

KillerSam wrote:I haven't tried this yet - i failed to make an alpha layer last night (wouldn't save - it said "too many channels 5") so i will try again in a while. Thanks for the responses!
try to save your image as a .png with alphatexture and import it again then export as .dds sometime problems occure with many photoshop layers
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