Cod5 MOD TOOLS Questions

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waywaaaard
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Re: Cod5 MOD TOOLS Questions

Post by waywaaaard » October 24th, 2008, 7:19 am

poor drofder *snif*
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Re: Cod5 MOD TOOLS Questions

Post by [SoE]_Zaitsev » October 24th, 2008, 11:56 am

Shea wrote:vehicles in mp? Translation: portable bounce platforms
Good point. I dunno if that's possible, but if it is, that will open hundreds of jump possibilities. Atleast it's like a free stack though.
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Re: Cod5 MOD TOOLS Questions

Post by JDogg » October 24th, 2008, 12:24 pm

[SoE]_Zaitsev wrote:
Shea wrote:vehicles in mp? Translation: portable bounce platforms
Good point. I dunno if that's possible, but if it is, that will open hundreds of jump possibilities. Atleast it's like a free stack though.
Hopefully you can get on top of the vehicles :P.
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Re: Cod5 MOD TOOLS Questions

Post by [SoE]_Zaitsev » October 24th, 2008, 12:40 pm

I bet you will.
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Re: Cod5 MOD TOOLS Questions

Post by aicaramba » October 25th, 2008, 11:08 am

UO unlocked some jumps with vehicles, but not many..
One of them was cool though, the jump was clipped, but if u jumped out of the map WITH the car, then you drove right through.
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Re: Cod5 MOD TOOLS Questions

Post by Neon » October 25th, 2008, 4:11 pm

Alot of the vehicle maps didn't offer much in the way of jumps anyway. UO vehicles were too shit to get them in good positions for possible jumps. With CoD6 physics it'll be great.
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Re: Cod5 MOD TOOLS Questions

Post by [SoE]_Zaitsev » October 25th, 2008, 4:34 pm

Berlin was good for vehicles.
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Re: Cod5 MOD TOOLS Questions

Post by Soviet » October 25th, 2008, 6:00 pm

Kharkov was as well, and it offered a fair amount of vehicle jumps if I remember correctly.

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Re: Cod5 MOD TOOLS Questions

Post by Neon » October 25th, 2008, 7:23 pm

....Forgot about hose maps :lol: For some reason I was only picturing Rhinevalley. There was only a few good roof jumps from vehicles on that map.
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