but i have the script
main()
{
thread boom();
}
boomblaadjes()
{
trig = getent("leaves","targetname");
while (1)
{
trig waittill ("damage", idamage);
{
level._effect["tree"] = loadfx ("fx/impacts/leafs.efx");
maps\mp\_fx::loopfx("leafs", (912, -16, 600), 0.6);
}
}
It say's it has an loop i think so but it don't loop and i tryed
also to do trigger>multiple but doesn't respond on damge
