Chat area specifically for CoDJumper
Moderator: Core Staff
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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » March 25th, 2008, 7:41 pm
Download Link:
Here
Install: Unzip files and place "codjumper" folder in Mod directory.
Added:
- Vote Kick Removal
- Vote Delay
Code: Select all
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Dvars
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- cj_welcome
This dvar is used to apply messages to a player once they have spawned.
The cvar can be used to create a multiline message with a different wait time between each message.
To create such a message, use the following syntax.
Syntax: "<wait>::<message>::<wait>::<message>::<wait>::<message>" (etc)
Example: set cj_welcome "1::Hello::0::Welcome to the server::3::Enjoy your stay"
- cj_showdamage
This dvar when enabled will display the ammount of damage taken by the player.
Syntax: 0 (On) / 1 (Off)
Example: set cj_showdamage 1
- cj_allowdamage
This Dvar when enabled, can either allow all damage, or allow only personal damage.
Syntax: 0 (No Damage) / 1 (All Damage) / 2 (Personal Damage)
Example: set cj_allowdamage 2
- cj_player_msg
Use this dvar to send a message to a player (or players). This dvar works on substrings and 2 sizes, bold (b) and small (s).
Syntax 1: "name::message"
Syntax 2: "size::name::message"
Example 1: cj_player_msg "Drofder::Hello" (Using syntax 1)
Example 2: cj_player_msg "s::Drofder::Hello" (Using syntax 2)
Example 3: cj_player_msg "b::Dro::Hello" (Using syntax 2 with partial name)
- cj_server_msg
Use this to send a message to everyone on the server. Use 's' or 'b' to change size of message.
Syntax: "size::message"
Example: cj_server_msg "s::Welcome"
- cj_msg_rotate_#
This Dvar is used to create a scrolling server message. Change the # to the correct number. The numbers must start at 1 and not skip any numbers, maximum limit is 100.
Syntax: <text>
Example: cj_msg_rotate_1 "First Server Message"
Example: cj_msg_rotate_2 "Second Server MEssage"
- cj_msg_delay
This dvar controls the time (in seconds) for the server messages to rotate. Default and minimum value is 5.
Syntax: <number>
Example: cj_msg_delay 60
- cj_votedelay
This Dvar will disable voting for the amount of time (in seconds) specified.
(Setting this Dvar to anything but 0 will automatical change "g_allowvote")
Syntax: 0 (off) / <seconds> (on)
Example: cj_votedelay 600
edited: KS
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aicaramba
- Past/Inactive Team Member

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- Joined: May 31st, 2005, 3:45 pm
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Post
by aicaramba » March 25th, 2008, 7:51 pm
putting it on one of the cj server for testing.
P.S.V. Kampioen!
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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » March 25th, 2008, 9:47 pm
Hmm, I am going to have to rethink this...
If a player is able to vote through the console, then we have major issues, I cannot stop a client from using the callvote command.
As for the delay, it worked perfect for me...
/g_allowvote 1
/cj_votedelay 300 (5 minutes)
(Place both in the config, and restart)
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[SoE]_Zaitsev
- Core Staff

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Contact:
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by [SoE]_Zaitsev » March 26th, 2008, 5:29 pm
Nades are originally for nade throws. But yeh, should do that in your private server. Or... Make a seperate 999 nades mod for that like it's been done before.
Drofder should be able to do that without issues

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gok199
- CJ Wannabe

- Posts: 8
- Joined: January 27th, 2008, 12:55 am
Post
by gok199 » March 26th, 2008, 8:35 pm
im glad.... that its being worked on.... and what KS said... is good...
dont spose u can make a tutorial on how to make dvars or something though..? im a lil confused....
cause im soo used to java and its API's... thats where i found all the coding for the methods i would create or use.....
im trying to see how exactly u call events and methods... etc.... just a lil confusing probly because i dont code much anymore

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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » March 27th, 2008, 12:34 am
A dvar is created simply using the"setDvar" command.
If you set a dvar that doesnt exist, you make it...
So setDvar("newdvarname", <value>) will create a new dvar.
Read through the raw files from the modtools, look at the smaller gsc's first.
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