Invisible walls /ledges & Fire.

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steveuk
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Invisible walls /ledges & Fire.

Post by steveuk » February 14th, 2008, 12:24 pm

How do i make Invisible walls /ledges for my jump map also fire.

Ive notice in Marshalls forum the followin link about barrels with fire,
http://projectkudos.com/community/index.php?topic=8.0

If fire is possible for barrels, then surely fire can be placed on the ground.? via making a brush or model ,of stone or grass and making the fire on there instead of the barrel..Im sure ive seen fire in COD2 maps ,ie, fire in buildings and barrels, so why not floors.

Anyways i still need info on invisible walls to.

Steve

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Post by steveuk » February 14th, 2008, 1:03 pm

im having a problem with putting the Xmodel into my map, when i select Barrel_fire from the Raw folder , as i Right Click and click Light, my radiant crashes out with this error.

Image

Any idears how to fix this problem.????

Ive deleted my REG file, i dowloaded a copy of the NTDLL.dll file and replaced it, and still i have the same error..

Any one got a fix,.?

Steve

EDITED i found out if i add the light first then the barrel_fire then it dont crash out radiant.?

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Post by steveuk » February 14th, 2008, 1:57 pm

ok next error
Image

What do i do now.


Code i put in is this.


main()
{


level._effect["fire"] = loadfx ("fx/fire/fire_barrel_fragm_a");
maps\mp\_fx::loopfx("fire", (-864, -305, 64), 3);

level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M");
maps\mp\_fx::loopfx("smoke", (1241, -96, 64), 3);


maps\mp\_load::main();

maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");

//setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_middleeast_ext");
//VisionSetNaked( "mp_vacant" );

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1500");




}


level._effect["fire"] = loadfx ("fire/firelp_barrel_pm");
maps\mp\_fx::loopfx("fire", (-864, -305, 58 ), 3);

level._effect["smoke"] = loadfx ("smoke/steam_large_vent");

maps\mp\_fx::loopfx("fire", (-864, -305, 58 ), 3);




Im not sure how to do the co-ordinates.
Can someone assist.

Image

Steve

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Marshall
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Post by Marshall » February 14th, 2008, 3:24 pm

They aren't xmodels, they are models.

I suggest you read my tutorial

http://projectkudos.com/community/index.php?topic=8.0

And I also suggestm like before.. stop being greedy.

Just start mapping ffs.

If you can't even make a house, why are you confusing yourself with code?

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Post by steveuk » February 14th, 2008, 3:44 pm

Marshall wrote:They aren't xmodels, they are models.

I suggest you read my tutorial

http://projectkudos.com/community/index.php?topic=8.0

And I also suggestm like before.. stop being greedy. (HOW IS THIS GREEDY) When im tryingto LEarn

Just start mapping ffs.

If you can't even make a house, why are you confusing yourself with code?
And I also suggestm like before.. stop being greedy. (HOW IS THIS GREEDY) When im trying to Learn
If you dont ask ya dont get help. If you dont want to help then dont, im not forceing you to help me,

Also note .YOU Say in you REPLIES in most of my Threads, AS ME i may be able to HELP, so i ask you, then you complain im being greedy..?????
IVe made a few houses, myself, but they seem to come out like 5 times bigger than they ment to be, so i could say im learning , but just keep gettin errors,

You've had years of mapping in Radiant, ive had 3 weeks, and i think ALL Beginners will require help so they can learn, and as for asking for Prefabs, i think if you can get what you ask for by Asking , AND HOPEFULLY GET, then by looking at them you can try and design yaa own ,hence learn how to build by yaself by viewing other people work

Dont get e wrong m8 i greatfull for ya help, but ya dont need to maon when i ask, ya dont even have to answer my threads if ya dont want to.

Steve
Steve

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Post by steveuk » February 14th, 2008, 3:47 pm

Marshall wrote:They aren't xmodels, they are models.

I suggest you read my tutorial

http://projectkudos.com/community/index.php?topic=8.0

And I also suggestm like before.. stop being greedy.

Just start mapping ffs.

If you can't even make a house, why are you confusing yourself with code?
This is from your Tutorial, i found adding light after the Barrel it crashes Radiant, so i put in the Light first then the barrel, this way it didnt crash.. Strange.

What im confuzed in is how to get the right Co-ordinats for the barrel. How do i find the excate Cor-ords.


what i see is ORigin -144 64 -32 thats all i see when i press the N key
Steve

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Marshall
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Post by Marshall » February 14th, 2008, 4:06 pm

You don't need the co-ordinates of the barrel.

If you read the tutorial you will find out.

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Post by steveuk » February 14th, 2008, 5:18 pm

Marshall wrote:You don't need the co-ordinates of the barrel.

If you read the tutorial you will find out.
Went through the Tutorial 3 times all im getting is the barrel, no Flames, i will Give up and leave this for another day, im going for my deiiner.

Steve

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Post by Drofder2004 » February 14th, 2008, 7:41 pm

What Marshall is saying about being greedy is true, it may not be the correct use of words but he means you are trying to skip too many hurdles.

The process of learning Radiant:

- Learning the basics of the software
- Basics of mapping/construction
- Model placement
- Intermediate mapping (terrain)
- Scripting
- FX
- Advanced mapping (small details, atmosphere, etc)

For now, you have yet to create a map and you are still understand and getting used to basic mapping, with a little model placement.
If you want fire in your map, then thats fine, but just imagine the fire being there for now, your alpha maps (personal testing) will be no different without the fire.

Stop searching for more resources and ideas at the moment and just build a basic map, becoming a average mapper doesn't happen overnight, most of us who consider ourselves at the advanced stages took the time to learn each section slowly. There is no "fast-track" learning for mapping, and you will find those who cannot learn slowly eventually give up mapping as the results they see from the better mappers is far better than their own, even though mos to fthese mappers have been around since the MoH days.
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