WorldSpawn Seting [ NOT Solved]

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WorldSpawn Seting [ NOT Solved]

Post by steveuk » February 11th, 2008, 11:55 am

Am i doing this right, im not sure how to do the WorldSpawn Manualy., can someone send me a imageshot of how they have theres set please.


here what ive done, Thr problem is all my Chopper, Vans, Boxes, ect,ect are black, when they shouldnt be. what going on.? Grond and Sky is ok.

Image

IVE TYPED KEY AS MP_Citystreets Value:78 and it still like this.

Image


Steve
Last edited by steveuk on February 11th, 2008, 7:03 pm, edited 1 time in total.

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Post by steveuk » February 11th, 2008, 12:57 pm

Ok problem solved, check out his link got help from a guy on IW Forums Mr Woogie. he fantastic in helping, just like Marshal, but marshall needs to post like Mr_Woogie does.lol Images not just Text, but Marshall has helped a lot, Thanks Marshall.. :wink:

ok this may help others with lighting peoblems

http://www.infinityward.com/community/f ... ic=15837.0

Check it out

Steve

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Post by Marshall » February 11th, 2008, 4:11 pm

I do post with images. fool. :?

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Post by steveuk » February 11th, 2008, 4:50 pm

Marshall wrote:I do post with images. fool. :?
Oh yea, Sorry m8.lol Forgive me PLEASEEEEEEEEEEEeeeeeeeeee lol
:roll:

Steve

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Post by steveuk » February 11th, 2008, 6:32 pm

ok i managed to get the images better in SP mode , but they still seem a little dark, what one in the list do i need to brighten them up a bit.??

Image

Image


Righ ive just converted this to MP_smallDepot-Beta1 map, and im now getting the map in Pink.?? I did all the Skybox settings as in SP format, but it's not done nothink, it still Pink, plus some of the added stuff i put in is not updateing being added..

Image

Check my Skybox Setting

Image

Same as the SP settings.

Any idears.,???
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Last edited by steveuk on February 11th, 2008, 6:38 pm, edited 1 time in total.

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Post by Marshall » February 11th, 2008, 6:38 pm

Create a brush textured Lightgrid Volume.. over the playable area.

Make sure it doesn't go anywhere near the skybox.

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Post by steveuk » February 11th, 2008, 6:40 pm

Marshall wrote:Create a brush textured Lightgrid Volume.. over the playable area.

Make sure it doesn't go anywhere near the skybox.
Do you mean a BOX type think liek the skybox, but put it as a LightGRid,, i do Images in 10 mins to see if i did it right.

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Post by steveuk » February 11th, 2008, 6:45 pm

Marshall ..

Do you mean a brush like this.,?

Image

Steve

Edited:
Did that re-compiled it, and no good, still the same, Pink on all items..
What next.?

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Post by Marshall » February 11th, 2008, 7:12 pm

I said make it in the playable area.. not the whole sky area.. jst where the player can physically walk.

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Post by Marshall » February 11th, 2008, 7:13 pm

Also make sure the Reflection probes aren't inside any brushes.

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Post by steveuk » February 11th, 2008, 7:21 pm

Marshall wrote:I said make it in the playable area.. not the whole sky area.. jst where the player can physically walk.
i was set outside the wall between wal land sky, ive now put it inside the wall, will compile and try again..
Also i dont see any reflextion probs, will add some if this dont work

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Post by steveuk » February 11th, 2008, 7:40 pm

steveuk wrote:
Marshall wrote:I said make it in the playable area.. not the whole sky area.. jst where the player can physically walk.
i was set outside the wall between wal land sky, ive now put it inside the wall, will compile and try again..
Also i dont see any reflextion probs, will add some if this dont work

Steve
ok i put the light grid inside the player arear, but it still has the same problem, but it now a little darker pink to.lol i see im getting a error with the wall, so i wil lremove the wall and try another one, coz the wall is iron, would that cause the pinkness effect.? i try a brick all later im of for a break for an hour now... l8rs
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Post by Drofder2004 » February 11th, 2008, 8:02 pm

You need a reflection probe in your map.
Make sure you have nothing selected and do the following...

- right-click the 2D map.
- click "reflection_probe"
- Move the reflection probe to roughly the centre of your map.
Make sure it is not colliding with anything.

Then after compiling your BSP, compile your reflections also.
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Post by steveuk » February 11th, 2008, 9:24 pm

Drofder2004 wrote:You need a reflection probe in your map.
Make sure you have nothing selected and do the following...

- right-click the 2D map.
- click "reflection_probe"
- Move the reflection probe to roughly the centre of your map.
Make sure it is not colliding with anything.

Then after compiling your BSP, compile your reflections also.
ok i had no Probs but put some in, but that to did no good it's still pink.See image.. What next.????

Image

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Post by Drofder2004 » February 12th, 2008, 1:59 am

Post your zone file.
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