[PREVIEW] Mp_Powcamp - CoD4 ~56K BEWARE

General chat area for anything whatsoever

Moderator: Core Staff

topher
CJ Spammer!
CJ Spammer!
Posts: 742
Joined: December 4th, 2005, 9:17 am
Location: OK
Contact:

Post by topher » January 29th, 2008, 10:36 pm

Looks nice.. Just make sure that D building still has that 125fps jump on it :)
edit: lol at topic too
Image

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Post by Soviet » January 29th, 2008, 11:37 pm

excellent, I always liked this map.

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Re: [PREVIEW] Mp_Powcamp - CoD4 ~56K BEWARE

Post by Marshall » January 30th, 2008, 2:43 am

KillerSam wrote: ^^ That roof is now thinner by the way - cba to update screenshot.
Great attitude..

JDogg
Too cool for CoDJumper
Too cool for CoDJumper
Posts: 3617
Joined: August 28th, 2007, 11:46 am
Location: Melbourne, Australia

Post by JDogg » January 30th, 2008, 5:59 am

Awesome work. But just letting everyone now. I CALL CARENTAN. SO YOU CANT DO IT, I CALLED IT :P. But yeah, I really want to make a carentan map (I bet tomorrow someone will announce that they are making one)
Image
Image

JDogg
Too cool for CoDJumper
Too cool for CoDJumper
Posts: 3617
Joined: August 28th, 2007, 11:46 am
Location: Melbourne, Australia

Post by JDogg » January 30th, 2008, 9:45 am

KillerSam wrote:somebody already is lol (modsonline)
That bastard..... Well fine then, its ok. I'll make tigertown
Image
Image

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 30th, 2008, 2:18 pm

Just curious why you didn't comment on my map Killersam, and Soviet.

topher
CJ Spammer!
CJ Spammer!
Posts: 742
Joined: December 4th, 2005, 9:17 am
Location: OK
Contact:

Post by topher » January 30th, 2008, 3:21 pm

JDogg wrote:
KillerSam wrote:somebody already is lol (modsonline)
That bastard..... Well fine then, its ok. I'll make tigertown
WOOT! tigertown <3
Image

User avatar
[SoE]_Zaitsev
Core Staff
Core Staff
Posts: 14220
Joined: October 21st, 2004, 7:17 pm
Location: Holland
Contact:

Post by [SoE]_Zaitsev » January 30th, 2008, 5:39 pm

Looks good, powcamp is one of the best CoD maps imo.

The last building looks very bright though.
matt101harris wrote:big cock was the first thing that came to my head lol

chaz
CJ Wannabe
CJ Wannabe
Posts: 16
Joined: January 29th, 2008, 12:29 am

Post by chaz » January 30th, 2008, 7:23 pm

in would very much appreciate a tigertown map^^

and what would be nice, is, if you could give powcamp some of the forest areas around it, u know, with some gates into it, but some nice woods too?

think you could do that?
love forests^^ don't understand why there hasnt been a forest map beyond the ones infinity ward released yet

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » January 30th, 2008, 9:18 pm

Marshall wrote:Just curious why you didn't comment on my map Killersam, and Soviet.
Last time I did, you snapped at me
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 31st, 2008, 12:36 am

Nightmare wrote:
Marshall wrote:Just curious why you didn't comment on my map Killersam, and Soviet.
Last time I did, you snapped at me
Wasn't directed at you :)

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » January 31st, 2008, 1:30 am

I am going to request the above comments go no further. (At least in this topic)

Looking good mapping wise KS, a week release is a no. Seriously, trust me when I say a full release is not happening, there is going to be many obstacles before the release, me being one of them (ask Marshall :P)

The textures could certainly do with a little work, and a couple of the buildings I would question on their height a little, but other than that, good going.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 31st, 2008, 1:35 am

Stop poking me Drofder :cry:

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » January 31st, 2008, 1:35 am

KillerSam wrote:As I said, textures are now fixed and a few minor corrections to some those buildings. To the best of my knowledge sizes are correct or very close.
As for release - 2 weeks is the plan but if it takes longer, it takes longer.
I'll take your word for it.... until I get my hands on some beta material at least ;)
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » January 31st, 2008, 1:37 am

Drofder2004 wrote:I am going to request the above comments go no further. (At least in this topic)

Looking good mapping wise KS, a week release is a no. Seriously, trust me when I say a full release is not happening, there is going to be many obstacles before the release, me being one of them (ask Marshall :P)

The textures could certainly do with a little work, and a couple of the buildings I would question on their height a little, but other than that, good going.
Just for the record, drofder, I managed to make nm_toybox in 3 days. Obviously it was almost non-stop but I do recall you saying it was one of your favorite jump maps. :)
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 4 guests