[PRE-RELEASE] Pk Harbor ~ 56k beware

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Marshall
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[PRE-RELEASE] Pk Harbor ~ 56k beware

Post by Marshall » January 27th, 2008, 6:55 pm

Original Post ~ found at http://www.projectkudos.com

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Pk Harbor ~ Call of Duty 4 Map

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With the very anticipated map called kd_harbor, that I was rebuilding for CoD2, unfinished..

..I have chosen to rebuild it in CoD4 instead. kd_harbor will now be called Pk Harbor.

This a complete rebuild of the very popular vCoD map called mp_harbor. (a stock map by Infinity Ward)

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This map is built to as much to scale of the original mp_harbor, as possible and has imported textures and lighting settings.

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Pre-Release Information:

The map will be beta tested tomorrow (Monday), at 20:00 GMT.

The server IP address is: 77.74.196.228:28910

The password will be: beta


Map Information:

Terrain: 6

Curves: 164

Prefabs: 287

Brushes: 10,282

Box Entities: 170

Model Entities: 78

Brush Entities: 327

Total: 11314

Compile time: 2 hours 54 minutes 29 seconds

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Gametypes Supported: ~ currently

Deathmatch

Team Deathmatch

Search and Destroy

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Screenshots:

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Comments are welcome.

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Post by Neon » January 27th, 2008, 7:27 pm

Looks amazing :D Shame that the barrells are different colour / more vibrant, that's the only thing I can see that's obviously different.
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Post by Drofder2004 » January 27th, 2008, 8:09 pm

Looks fucking sublime, any chance you can give me a "pre-pre-release" as I won't be making the server 2moro and would like to take a better look.

I already have some suggestions to add and make the feel of the map better, but for now I would prefer to take a closer look.
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Post by Marshall » January 27th, 2008, 8:23 pm

Drofder2004 wrote:Looks fucking sublime, any chance you can give me a "pre-pre-release" as I won't be making the server 2moro and would like to take a better look.

I already have some suggestions to add and make the feel of the map better, but for now I would prefer to take a closer look.
Sure thing! in a CoD 4 match right now :p

just died.

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Post by Drofder2004 » January 27th, 2008, 8:34 pm

Good luck. Any chance of it today? If so, don't rush I wont be testing until at least 11 - 11:30.
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Post by Marshall » January 27th, 2008, 8:46 pm

Drofder2004 wrote:Good luck. Any chance of it today? If so, don't rush I wont be testing until at least 11 - 11:30.
Switch to PM's?

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Post by topher » January 27th, 2008, 8:57 pm

I cant wait to test it..
very good job Marshall.. props on how precise it is :P
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Post by EmperoR » January 28th, 2008, 2:42 pm

jumps even possible on this map? :P or have u clipped everything?
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Post by Marshall » January 28th, 2008, 3:25 pm

Jumps remain, and all rooves are not clipped, so have fun :)

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Post by [SoE]_Zaitsev » January 28th, 2008, 4:27 pm

Looks good. One thing though... The ground is just way too flat.

Anyway, will make sure that this gets on our public server, the map is ace ;)
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Post by Drofder2004 » January 28th, 2008, 4:33 pm

[SoE]_Zaitsev wrote:Looks good. One thing though... The ground is just way too flat.
Trust me, he knows :P
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Post by EmperoR » January 28th, 2008, 5:06 pm

i really like this map man, looks so nice
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Marshall
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Post by Marshall » January 28th, 2008, 6:06 pm

What is that? huh? STOP IT! (drofder poking me with a stick).

Yeah, he got an early release.

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Post by [SoE]_Zaitsev » January 29th, 2008, 3:50 pm

Drofder2004 wrote:
[SoE]_Zaitsev wrote:Looks good. One thing though... The ground is just way too flat.
Trust me, he knows :P
I don't know what he knows ;)
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Post by helium » January 29th, 2008, 6:45 pm

you better upload this map somewhere so that we can put it on our servers ;)
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