[preview] Pk Harbor ~ progress report

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Marshall
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[preview] Pk Harbor ~ progress report

Post by Marshall » January 24th, 2008, 5:25 pm

Original Post is found at http://www.projectkudos.com

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Pk Harbor ~ Call of Duty 4 Map

With the very anticipated map called kd_harbor, that I was rebuilding for CoD2, unfinished..

..I have chosen to rebuild it in CoD4 instead. kd_harbor will now be called Pk Harbor.

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This a complete rebuild of the very popular vCoD map called mp_harbor. (a stock map by Infinity Ward)

This map is under construction, and will be released to the public for BETA testing within the next week or two.

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This map is built to 1:1 scale of the original mp_harbor and has imported textures and lighting settings.

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Various Screenshots ~ will be updated every day

24th January - Storage #1

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24th January - Storage #2

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24th January - Police #1

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24th January - Police #2

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24th January - Warehouse

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24th January - Office and Shed

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23rd January - Market #1

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23rd January - Market #2

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23rd January - Garage #1

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23rd January - Garage #2

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23rd January - Garage #3

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22nd January - Hotel

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22nd January - Generator #1

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22nd January - Generator #2

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Keep checking for updates on map progress and release.

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Post by Marshall » January 25th, 2008, 1:44 am

Screenshots Updated ~ check post above

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Post by steveuk » January 25th, 2008, 5:27 am

MArshall did you build these houses by scratch or are thay avalible in Radiant to use.??

I still cant find out how to get the required stuff for my next map, ie, table chairs,ect, barrels, Cars,vans tanks,buses ect,ect, houses,roofs, tin plates, al t he normal stuff,
Where the fuck are they all..

Steve

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Post by Marshall » January 25th, 2008, 6:39 am

Ofcourse it's not available in radiant.. :?

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Post by YaNo » January 25th, 2008, 9:51 am

Steve, he made this from a scratch importing textures from vCoD :P Read hes first post.
Also, very nice on the remaking. Looks like some pictures taken from vCoD and worked away the other stuff :P

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Post by [SoE]_Zaitsev » January 25th, 2008, 7:04 pm

Looks good, keep us updated :)
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Post by Koekie » January 26th, 2008, 1:50 pm

Looks sweet!
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Post by Soviet » January 26th, 2008, 5:53 pm

The only issue I have with it is your use of the cod1 textures. Sure, it helps the realism of the map, but the textures are old, low res, and don't contain bump or specular maps. I compliment your speed and accuracy however.

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Post by Marshall » January 26th, 2008, 6:21 pm

Maybe I will make a dry version, with hi-res textures.

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Post by steveuk » January 26th, 2008, 10:53 pm

Hi Marshall,
i see on IW that MP_Harbour is ready for beta release, how about posting here first so we can get our grubby hands on it for first beta testing.. :wink:

Steve

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Post by Marshall » January 26th, 2008, 10:54 pm

Yep, I need to invite a few people and such :)

But yeah, I think there are 20 public slots available, and 4 for my clan members..

Not that it will fill :?

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