
jm_pier cod2
Moderator: Core Staff
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- Too cool for CoDJumper
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- Location: England, Redditch
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- Past/Inactive Team Member
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Depends, when you have plenty of space to jump and take a proper run up, then 245-247 max.Rez|l wrote:Ok, I started making jm_pier_hard. I'm deviating from the standard 'map_is_the_same_only_longer_jumps' pattern so the hard version will be at night, the crates will be different and the gaps will be 242-246/7. Is that too hard just right?
If the platform to jump from is smaller, make the jumps smaller too.
P.S.V. Kampioen!
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- Core Staff
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- Location: Cramped in a small cubicle/making another jump map
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- CJ G0D!
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- Core Staff
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- Location: Cramped in a small cubicle/making another jump map
BOOYAH!
Finally made it, solved the wierd texture problem, fixed some bugs and compiled it. The hard version is now ready. Click on the link below to download. Have fun!
(This is the final .iwd so it can be uploaded to the codjumper site.)
link
Finally made it, solved the wierd texture problem, fixed some bugs and compiled it. The hard version is now ready. Click on the link below to download. Have fun!
(This is the final .iwd so it can be uploaded to the codjumper site.)
link
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- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
- Contact:
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- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
- Contact: