Different weapon weights

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Pedsdude
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Different weapon weights

Post by Pedsdude » December 24th, 2007, 7:14 pm

ai caramba spoke to me recently on xfire, and it turns out that apparantly if you have a heavier gun then you won't jump as far. It doesn't matter if you change to a pistol, you're still carrying that weapon on your back, so you won't be able to jump as far. It's not confirmed yet, but ai caramba believes it is correct, so bare it in mind.
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mrd
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Post by mrd » December 24th, 2007, 7:26 pm

true, cant believe u didnt figure that out yet ;DD
spec ops = best to jump cuz theyr the lightest
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Post by [SoE]_Zaitsev » December 24th, 2007, 7:39 pm

Or loot a scond pistol!
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Post by aicaramba » December 24th, 2007, 7:54 pm

I figured many of u would know, but seeing some of the better jumpers here got problems doing some easy strafejumps, I thought this might be why.
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Post by Pedsdude » December 24th, 2007, 8:14 pm

So what's the best weapon to choose?

Surely it'd be the SMG category, and do they vary within categories or are they all the same weight in each category?
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Post by Gagarin » December 24th, 2007, 9:39 pm

better is spec opc class (primary weapon is smg) or custom class with smg too. Spec ops running faster and longer (and jumping sure), then others
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Post by steveuk » December 24th, 2007, 10:38 pm

or why not make the jump a little heigher.. jump_height 192 dobules the hight jump.,but needs to be set in the main server script. i know this coz some nice person made me a mod where i can jump a small jump or a very high jump, tested on my server and works perfect.

The mod i have has RPGs, C4s,Clamores * NAdes, all unlimited, the old Save/Jump position save, and like i said height jump, at present my height jump on this mod is set to 2 times normal jump.

to downlaod and test my version of the mod download it from here
http://yourvideoworld.net/cod4/codjumperV2.01.rar
Make New folder in your MODS folder so it looks like this C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\Mods\Cod4Jumper2

then unpack the files, start up game, select mod, run CodJumper2 mod, start server/and try.

This is a beta mod atthis time as if you use to many C4s/or Clamores, you may get a error sayinh.. G_Spawn No Free Entites meaning what ive been told, To many C4s used.. The modder whom made this is working on a fix for it.

And befor you start Fucking moaning about why the hell do i have Unlimited RGPS, Nades, C4s, Clamore, then its coz people may like to try differnt kinds of jumps...The Extra Hight for jump is to make it a little easier for new players that wanta learn to jump have a better start at jumping,then they can move on to the standard jump heigh later., it like a pratce for them in one way....


You dont need to download it if you dont want to, im not forceing anyone, it's there as a test mod...
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Steve
Last edited by steveuk on December 24th, 2007, 11:13 pm, edited 1 time in total.

Pedsdude
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Post by Pedsdude » December 24th, 2007, 10:47 pm

steveuk wrote:or why not make the jump a little heigher.. jump_height 192 dobules the hight jump.,but needs to be set in the main server script.
That's not useful for finding possible jumps though.
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Post by steveuk » December 24th, 2007, 11:01 pm

Pedsdude wrote:
steveuk wrote:or why not make the jump a little heigher.. jump_height 192 dobules the hight jump.,but needs to be set in the main server script.
That's not useful for finding possible jumps though.
True, but it does like i say help new players/Beginners who wanta start jumping more helpfull, once they master easy jumps then then can go on to the harder jumps. i tried a couple of strafejumps with this mod, and coz im not realy good at strafejumping it did help me more on the harder jumps..

maybe when i get more jumping exspriance i can myself try the harder jump that players have found in cod4, there many i cant even do myself even when watching the demos time and time again, with this mod i could and when im sure im capable of doing these hard to do & find jumps then i know im ready. lol

Steve

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Post by St.Anger » December 24th, 2007, 11:20 pm

Sorry for the next line:

Steven STFU!
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Post by Louw » December 24th, 2007, 11:23 pm

jump_height 120 is the maximum and thats like 4 times normal jump height if not more

anyway steven STFU :D

zos for that line
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Post by steveuk » December 24th, 2007, 11:36 pm

Louw wrote:jump_height 120 is the maximum and thats like 4 times normal jump height if not more

anyway steven STFU :D

zos for that line
lol Eat my Nades...lol... :wink:

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Post by aicaramba » December 24th, 2007, 11:47 pm

Mind aswell use noclip, for the rookie jumpers. So they can still get everywhere.
Steve, why dont u just keep to jumping.. not cheatish ways to get to spots, its really not cool.
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Post by Drofder2004 » December 27th, 2007, 2:16 pm

information... (I should've told you this a week ago, but didn't think of it).

It is 100% confirmed that certain weapons TYPES will slow you down.

Once I find the correct numbers (I have them somewhere) I will tell you, but these numbers CAN be changed by cvar (IIRC).

Code: Select all

switch ( weaponClass( primaryWeapon ) )
{
	case "rifle":
		self setMoveSpeedScale( 0.95 );
		break;
	case "pistol":
		self setMoveSpeedScale( 1.0 );
		break;
	case "mg":
		self setMoveSpeedScale( 0.875 );
		break;
	case "smg":
		self setMoveSpeedScale( 1.0 );
		break;
	case "spread":
		self setMoveSpeedScale( 1.0 );
		break;
	default:
		self setMoveSpeedScale( 1.0 );
		break;
}
So do not use MG or Rifles.

Use SMG/Shotgun/Sniper.
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Post by [SoE]_Zaitsev » December 27th, 2007, 11:00 pm

Surprised by the sniper rifle :P
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