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Marshall
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by Marshall » August 19th, 2007, 6:13 pm
That's not always the best way

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Soviet
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by Soviet » August 19th, 2007, 10:07 pm
when is it not the best way?
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Marshall
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by Marshall » August 19th, 2007, 10:13 pm
When you are building authentic maps you need will need texturing shaders to ensure you get the most out of what you're seeing, in the 3d window. Caulk does not have shaders. I use a perticular texture, can't remember the name.
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Soviet
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by Soviet » August 20th, 2007, 12:18 am
i guess i get what you're saying marshall...
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Drofder2004 wrote:Marshall wrote:He has 5 textures
>> Caulk

Are you sure? I'm almost 100% sure this map lacks caulk, bu tI wont say anything other than that

outside of skybox

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Drofder2004
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by Drofder2004 » August 20th, 2007, 12:41 am
Soviet wrote:outside of skybox

I only map for CoD2, and you do not caulk the skybox

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Marshall
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by Marshall » August 20th, 2007, 12:42 am
Yup, just make the skybox completely made out of the sky texture
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Soviet
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by Soviet » August 20th, 2007, 1:10 am
well then soviet_stronghold's skybox is made the wrong way...
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Drofder2004
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by Drofder2004 » August 20th, 2007, 1:41 pm
Soviet wrote:well then soviet_stronghold's skybox is made the wrong way...

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Luke
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by Luke » August 20th, 2007, 1:57 pm
Caulking the skybox doesn't cause a problem, the only noticable difference is it will be solid.
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Creep
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by Creep » August 20th, 2007, 1:59 pm
Here will be the climbing part:
I havent 125fps because I'm listening my media player, and it's make not fix fps

. But if it isn't run, I have 250 fps fix!

So don't worry.
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Creep
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by Creep » August 20th, 2007, 4:54 pm
Just: LOL:)
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Creep
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by Creep » August 21st, 2007, 1:22 pm
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waywaaaard
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by waywaaaard » August 21st, 2007, 1:50 pm
looks good - wanna test
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Creep
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by Creep » August 21st, 2007, 3:05 pm
Here is a TEST version. I'm ready with 2 parts. If you test it, pls report bugs:)
http://www.speedyshare.com/191619873.html
________________
EDITED:
I have found these bugs, where you will need to use noclip:)
The other jumps in the 2nd part, are possible with 125.

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