
main()
{
maps\mp\_load::main();
thread s1cKmap_up();
thread s1cKmap_rotate();
thread s1cKmap_trap();
thread s1cKmap_teleporter();
}
that is what you have but this is what it should look like (in my point of view and how i do it)
main()
{
thread s1cKmap_up();
thread s1cKmap_rotate();
thread s1cKmap_trap();
thread s1cKmap_teleporter();
}