Start by creating your basic room.
Depending on what type of lighting you want you can do different things...
So we will go over a few different types...
Ambient Lighting
To do some basic ambient lighting just select all the walls of your room.
Give them the following values
Key: ambient
Value: 1
Press Enter
Key: _color
Value: 1.000000 1.000000 0.823529
That's it.
Indoor Advance Lighting
Now this is a little better looking...
Make all your lights so that the inner radius is about 16 units from the ground and ceiling.
Now make a bunch of lights and make sure the inner radius is about 16 units from each light and wall.
Sky Box Outdoor Lighting
Sky Box Outdoor lighting this will make your outdoor map look a lot nicer.
To do some basic ambient lighting just select all the walls of your skybox.
Give them the following values
Key: ambient
Value: 1
Press Enter
Key: _color
Value: 1.000000 1.000000 0.823529
That's it
Proper Lighting
Moderator: Core Staff
you forgot to talk about overBrightshift and linear lighting
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Ambient is something people should play with.
1 is a very high number for ambience, I these are the values of the stock maps from CoD1
Mp_Carentan : "ambient" ".2"
Mp_Brecourt : "ambient" ".18"
Mp_Chateau : "ambient" ".12"
Mp_Depot : "ambient" ".16"
Mp_Harbor : "ambient" ".20"
Mp_Hurtgen : "ambient" ".18"
Mp_Pavlov : "ambient" ".18"
Mp_Powcamp : "ambient" ".16"
Mp_Railyard : "ambient" ".10"
Mp_Rocket : "ambient" ".18"
Mp_Rocket : "ambient" ".18"
None of them go above 0.2
To see a full listing of stock values, visit here...
http://www.modsonline.com/Tutorials-read-106.html
1 is a very high number for ambience, I these are the values of the stock maps from CoD1
Mp_Carentan : "ambient" ".2"
Mp_Brecourt : "ambient" ".18"
Mp_Chateau : "ambient" ".12"
Mp_Depot : "ambient" ".16"
Mp_Harbor : "ambient" ".20"
Mp_Hurtgen : "ambient" ".18"
Mp_Pavlov : "ambient" ".18"
Mp_Powcamp : "ambient" ".16"
Mp_Railyard : "ambient" ".10"
Mp_Rocket : "ambient" ".18"
Mp_Rocket : "ambient" ".18"
None of them go above 0.2
To see a full listing of stock values, visit here...
http://www.modsonline.com/Tutorials-read-106.html

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