NM_Jungle

Have a jump map that we don't have on our site? Let us know!

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Nightmare
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Post by Nightmare » May 31st, 2007, 12:47 am

I got bored, so I made a trailer for nm_jungle while you guys wait. :)

http://www.youtube.com/watch?v=Vo_ftaeMUpE

Also, youtube kinda crapped up the video quality. So if you want a better quality of the video then download it here.
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Post by Pedsdude » May 31st, 2007, 12:51 am

Looks good! Shame it's not CoD2 though :roll:
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Post by Cpt.Cool » May 31st, 2007, 2:34 am

Holy Crap this is amazing, can't wait till it's done, i've been shitting myself to play this map. Sorry if i got a little graphic. Thats what happens when ur cool. 8)

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Post by Nightmare » June 6th, 2007, 5:50 pm

Here is the map statistics for those of you who are still interested in the map. Beta is on Friday, and if all goes well it should be released on Saturday to public.
NM_Jungle
Total Brushes: 3090
Total Entities: 364
Net brush count: 2551

func_group: 3
light: 51
misc_model: 199 (Lots of trees)
mp_deathmatch_intermission: 1
mp_deathmatch_spawn: 1
script_brushmodel: 36
script_model: 14
script_origin: 7
trigger_damage: 2
trigger_hurt: 9
trigger_multiple: 23
trigger_use: 14
New screen shot!
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Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Post by Luke » June 6th, 2007, 6:13 pm

Looks quite nice, except it might be better if you made it look more like hills or cliffs in the background, as it looks like grass walls atm. Also I can see on top of one of the hand rails the texture needs to be rotated so the grain is going in the right direction with the wood.
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Post by Pedsdude » June 6th, 2007, 11:01 pm

It looks more like some palace gardens than a jungle, too.
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Post by Neon » June 7th, 2007, 12:29 am

The tree's look like pine tree's lol. you don't get those in Jungles, atleast i douct you do :D

Probably the sexiest looking map i've seen for CoD. Port it to CoD2 please :D
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Post by All-Killer » June 8th, 2007, 3:21 pm

Its a good looking map but i agree with you guys, it really needs more vegitation to be a jungle. Besides that, keep up the good work.
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Soviet
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Post by Soviet » June 8th, 2007, 8:22 pm

to respond for nightmare, there aren't those models in call of duty and he isn't a modeler.

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Post by All-Killer » June 8th, 2007, 8:48 pm

Well i know that, but he could use a more leafy tree, im sure there are some models with that.
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Post by Pedsdude » June 8th, 2007, 11:57 pm

Soviet wrote:to respond for nightmare, there aren't those models in call of duty and he isn't a modeler.
To respond for me, don't call it jungle if it isn't a jungle!

I don't want to take away the fact that it's a very nice looking map and that he has clearly put a lot of effort into it (and I'm sure it'll be fun to play), I just see a flaw in the naming of the map ;)
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Post by Manbearpig » June 9th, 2007, 5:36 am

i played the map and very fun :D. i just hate the tree jumping part. :P

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Post by Nightmare » June 12th, 2007, 11:10 pm

NM_Jungle is released!

http://callofduty.filefront.com/file/NM_Jungle;79933

Go ahead and try it, come back afterwards and give comments! :D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Post by Drofder2004 » June 12th, 2007, 11:42 pm

Pedsdude wrote:
Soviet wrote:to respond for nightmare, there aren't those models in call of duty and he isn't a modeler.
To respond for me, don't call it jungle if it isn't a jungle!

I don't want to take away the fact that it's a very nice looking map and that he has clearly put a lot of effort into it (and I'm sure it'll be fun to play), I just see a flaw in the naming of the map ;)
nm_aztec may have sufficed.

---

Gonna try this now :)

----

Edit:
My test response...

My Pros:
Very nice map and some cool scripted events.

My Cons:
Puzzles. I'm not a big fan of puzzle maps.
Death Triggers. I hate anything that forces me to die.
Lack of Portals. My fps is terrible on this map (although to be fair, my fps is terrible in all vCoD maps, which is strange...)

i honestly did not get far as I for one am a very poor jumper (worse than Peds! :P) and after a few deaths and a few times where confusion got the better of me, I gave up.

So, if you are up for a puzzle map, this one has plenty to figure out.
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Post by Soviet » June 13th, 2007, 1:14 am

Drofder2004 wrote:Death Triggers. I hate anything that forces me to die.
didn't you create maniac mansion, the map where every time you jump you had a good chance of dying?

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