Animated textures?
Moderator: Core Staff
- 
				Rezil  
- Core Staff 
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Animated textures?
Is there any way(thru scripting maybe?) to make an animated texture? Also, can I manipulate lights through scripting?
			
			
									
									
						- 
				waywaaaard  
- Core Staff 
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
i dont think so but you can make an effect
			
			
									
									THAT HANDS WERE NOT TRACED!
visit my blog: Link
						visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
- 
				Nightmare  
- Core Staff 
- Posts: 2688
- Joined: January 12th, 2006, 10:09 pm
- Contact:
both of what you said is possible, I do not know much on the animated textures (ask soviet) but I can help with the lights.
			
			
									
									Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
						"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
- 
				All-Killer
- CJ Worshipper 
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
- 
				Soviet  
- Core Staff 
- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
you can make textures move like the fastwater one through shader files, check mods online for exact tutorials, heres a shader i made for one of my textures. It took me about 15 hours to figure out
i dont have time to explain right now and even if i did im not sure i could
			
			
									
									
						Code: Select all
textures/vortex_test/vortex
{
	qer_editorimage textures/vortex_test/vortex
	qer_trans 1
	surfaceparm water
	sort water
	{
		map textures/vortex_test/vortex.tga
		rgbGen exactVertex
		tcMod Scroll 0 -7
	nextbundle
		map $lightmap
	}
}
