jm_rod (ruinsofdeath) -.- CoD2 Jump map

Have a jump map that we don't have on our site? Let us know!

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Creep
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Post by Creep » March 27th, 2007, 4:08 pm

Yeah all of your files, that is for CoD2 Mod tools.

Atze: Thx, but I'm sad :S I haven't a valid cod2 installion, so I can't use the CoD2Map/Mod Tools Install cause, it don't run cause, it don't find the cod2....

These folders, need me: aitype, collmaps, source_data, bin, xanim_export, deffiles, model_export
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Post by Creep » March 27th, 2007, 4:36 pm

Nah my friend sends it to me. Now I can work again on my map :D:D
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Post by Creep » March 27th, 2007, 7:28 pm

Some new ss :)

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Post by Coontang » March 27th, 2007, 7:47 pm

yes yes very nice :P

Just bear in mind though, looking at those ss's dont make it easy for jumpers to 'escape' and get out of the map :P
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Post by spode » March 29th, 2007, 3:23 am

I don't have much experience with mapping but those look pretty sick man....can't wait

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Post by Neo Snipe » March 29th, 2007, 3:36 am

Dam creep that looks amazing how long till u relase a beta?
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Post by [SoE]_Zaitsev » March 29th, 2007, 12:09 pm

I bet the FPS sucks for people like me who have trouble getting 125 :roll:
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Post by Creep » March 30th, 2007, 1:10 pm

Only the garden will be full of those models, butm odels aren't kill fps :) ;). Only the textures :S. But you can off them with cG_...Poygon.. 16 :D:D I dunno now the command :) But The maps other places won't be so realistic :S



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Post by atze<3 » March 30th, 2007, 1:16 pm

Creep wrote:Only the garden will be full of those models, but models aren't kill fps :) ;). Only the textures :S. But you can off them with cG_...Poygon.. 16 :D:D I dunno now the command :)
its /r_polygonoffsetbias 16 and /r_polygonoffsetscale 4
but i prefer this:
bind F2 "toggle r_polygonOffsetBias 16 -1 ; toggle r_polygonOffsetScale 4 -1"
so u can turn it off and on cuz on some server u get kicked cuz of this commands after 1 or 2 minutes ... ;)
but its allowed in the newest pam mod :)
btw. nice screenshots!

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Post by Creep » March 30th, 2007, 1:49 pm

nah here the first test version:D The map's about 20% ready. The end of this test is in the tower's attic :) I think there is some impossible jump, and I don't repair it, cuz I haven't time to test it, so if it's a very hard jump, but possible, I will keep it :D

http://www.speedyshare.com/142840877.html
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Post by Creep » March 30th, 2007, 6:10 pm

Nah nobody test it? :D
You sad, make a test version, I have made, and nobody test it :P So I won't make anymore, only I will upload the final. :)
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Post by waywaaaard » March 30th, 2007, 6:14 pm

will test it
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Post by atze<3 » March 30th, 2007, 6:26 pm

saME HERE

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Post by waywaaaard » March 30th, 2007, 6:38 pm

ok here some things:

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couldnt do that one o.O?

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cant read that

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there is sth messed up if you used origin or sth else you cant get to the wall and enable the trigger

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fps drops in the garden down there and is that the end?

btw is ur name slipknot14 at modsonline.com?
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Post by Creep » March 30th, 2007, 7:20 pm

Hmm, that pyramid jump is possible :)
That text is only a fun :D Stargate = Strange worlds, Strange Worlds = Strange Texts xD
Jeah I know about that, and I forgot to fix that :S

Hmm, fps :S I think I wil delete some models..
And the map's end is now at the tower's attic :) But it will be much bigger :D The map is about 20% of the final version...

And my name is slipknot14, on modsonline, as you said :)
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