Light problem
Moderator: Core Staff
-
- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
Light problem
Im working on a map and i made some lightning entity's in it. (see screenshot)
Now i first had the under line of lights. But it was to dark so i wanted to make a light in the top of the map. But when i compile i dont see them What can be the problem?. Maximum of light entity's ore somthing?
Now i first had the under line of lights. But it was to dark so i wanted to make a light in the top of the map. But when i compile i dont see them What can be the problem?. Maximum of light entity's ore somthing?
that seriously looks like you have way too many lights
instead of having more lights, just select the light, press n and do this
key:light
value:#
the higher the number the brighter the light will be.
instead of having more lights, just select the light, press n and do this
key:light
value:#
the higher the number the brighter the light will be.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Not in cod 2 radiantNightmare wrote:that seriously looks like you have way too many lights
instead of having more lights, just select the light, press n and do this
key:light
value:#
the higher the number the brighter the light will be.
You need to give the lights a radius value and a colour. For brightness you need to change the intensity. It tells you what keys you can use when you press N...
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
-
- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
yeah but this is why i have so much lights (im not a noob mapper ) its a lazergame map so i have all small dots on the ground. But you think there to much of it?
Oke i deleted a hole buch of lights and changed the radius. But its still not working properly. When im adding an extra light and hang it up in the ceiling it dont work (read no light). What can be the problem?
Oke i deleted a hole buch of lights and changed the radius. But its still not working properly. When im adding an extra light and hang it up in the ceiling it dont work (read no light). What can be the problem?
Do you get compile errors? are the lights actually shining on something? the radius of the light should be touching what you want light on.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
-
- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
So you don't see the light in game?, the one you have selected in the screenie? you don't see the light on the edge of the crate and on the ceiling?
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
-
- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
-
- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
Sorry for late reply
Here the entity window:
Compile log:
Hope that helps.
Here the entity window:
Compile log:
Code: Select all
Er bestaat al een submap of bestand C:\Program Files\Activision\Call of Duty 2\m
ain\maps\.
Er bestaat al een submap of bestand C:\Program Files\Activision\Call of Duty 2\m
ain\maps\mp.
1 bestand(en) gekopieerd.
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\Bin/main
C:\Program Files\Activision\Call of Duty 2\main\mp_crazymaze.iwd (13 files)
C:\Program Files\Activision\Call of Duty 2\main\jm_bootcamp.iwd (30 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:\Program Files\Activision\Call of Duty 2\Bin/raw
C:\Program Files\Activision\Call of Duty 2\Bin/raw_shared
C:\Program Files\Activision\Call of Duty 2\Bin/devraw
C:\Program Files\Activision\Call of Duty 2\Bin/devraw_shared
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)
File Handles:
----------------------
81620 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_laze
rgame.map
writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_lazergame.d3d
prt
6 unique shaders
5 actual shaders
finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 134 brush sides
elapsed time 0 seconds
Writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_lazergame.d3d
bsp
5 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\mp_crazymaze.iwd (13 files)
C:\Program Files\Activision\Call of Duty 2\main\jm_bootcamp.iwd (30 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)
File Handles:
----------------------
81620 files in iwd files
using default bounceFraction 0.6
using default contrastGain 0.3
building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
Finished in 17 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Building lightmaps...
Finished in 0 seconds.
----------------------------------------
Calculating light grid...
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 2\main\ma
ps\mp\mp_lazergame.grid' not found, trying legacy .vclog.
Vis cache logfile 'C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_la
zergame.vclog' not found; using static model origins only.
Finished in 0 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Saving lightmaps...
Entire light compile finished in
-
- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
Hmm i just compile with the included compiler. And to get a log simple click right when the compiler is almost finsihed (the las line) and select somthing like ''select all'' (i have dutch windows so) then you see that all the text get;s a bit white and then wit enter. Now open notepad ant hit ctrl + v and youre done.
Now for where to find the file: i found out that when youre compiling with mp_ in front of the name youre map will come in main/maps/mp if you have another name then you find it in main/maps
Now for where to find the file: i found out that when youre compiling with mp_ in front of the name youre map will come in main/maps/mp if you have another name then you find it in main/maps
Who is online
Users browsing this forum: No registered users and 0 guests