NM_Dual

Have a jump map that we don't have on our site? Let us know!

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Nightmare
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NM_Dual

Post by Nightmare » December 2nd, 2006, 4:57 am

I have finished a new jump map, but this time its jumping for two!
A puzzle/find your way type jump map for the intermediate type of jumpers.
Requires two to complete the map, oh and enjoy the fire works at the end :) (2 days to orchastrate)

Click Here To Download!

Fun Facts:
-2529 brushes
-473 entities
-272 lights
-21 misc models
-59 script brushmodels
-1 script model
-27 script origin
-14 trigger dammage
-4 trigger hurt
-28 trigger multiple
-38 trigger use

:D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Soviet
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Post by Soviet » December 2nd, 2006, 7:14 am

extremely innovative and well performed plan, another great one by nm

9.9/10
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Drofder2004
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Post by Drofder2004 » December 2nd, 2006, 9:30 am

Looks interesting. I would've liked to see some more organised scripting (script could've been a lot less with some advanced techniques), but you know me, fussy when it comes to that ;)

I think its time you step up your game Nightmare, maybe time to see some innovation in CoD2? :D
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Post by teebag » December 2nd, 2006, 11:10 am

Jumpage!
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Post by All-Killer » December 2nd, 2006, 1:48 pm

im getting a script error :?
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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » December 2nd, 2006, 2:35 pm

Drofder2004 wrote:I think its time you step up your game Nightmare, maybe time to see some innovation in CoD2? :D
By reading this I take it's a CoD1 jump map ?
matt101harris wrote:big cock was the first thing that came to my head lol

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t3vY
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Post by t3vY » December 2nd, 2006, 4:02 pm

By reading this I take it's a CoD1 jump map ?
ye its CoD1 :cry:
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Post by [SoE]_Zaitsev » December 2nd, 2006, 4:46 pm

Pity...
matt101harris wrote:big cock was the first thing that came to my head lol

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Nightmare
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Post by Nightmare » December 2nd, 2006, 5:16 pm

Should I ask nice old luke to convert it for all of us? :D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

1mm
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Post by 1mm » December 2nd, 2006, 5:19 pm

nice map nm... once again :o

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Post by Soviet » December 2nd, 2006, 5:21 pm

"call of duty 2 just doesnt have the same jump map feel to it" - NM

i must agree with him, jumping in CoD1 has always been a lot more fun for me
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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » December 2nd, 2006, 5:37 pm

Nightmare wrote:Should I ask nice old luke to convert it for all of us? :D
Try it ? :)
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by Pedsdude » December 2nd, 2006, 5:52 pm

Downloaded but can't play on this pc, so will have to do so later on (+ need to get KS to host it for me so I can play it with him ;)).
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Post by Lisa » December 2nd, 2006, 5:56 pm

Another excellent map by NM.

Communication and patience is needed here, so you and your partner must tell each other what needs to be done. Some of the jumps were a bit hard for me in places (my crap graphics card and trying to rush through) so an easier version might not be a bad idea.

NM, are the puzzle bits always the same or does it change each time the game loads? It would be pretty awesome to have a dozen or so different "codes", makes for a nice bit o' variety.

The fireworks at the end are spectacular! I was having fun blowing myself up.

Well done!
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