Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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creator
- CJ Worshipper

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by creator » November 3rd, 2006, 4:21 pm
how does the 'linking' work? like used in fun_fair, cmon luke i know that u know how it works

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Drofder2004
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by Drofder2004 » November 3rd, 2006, 5:58 pm
Select entity A, then select entity B (target)
Press W (CoD2)
(Not sure what it is for CoD)...
The target than can be called via script using...
entityA.target
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creator
- CJ Worshipper

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by creator » November 3rd, 2006, 6:07 pm
hmm yeh but i need cod1, and what i need to make? a script_origin with targetname? and a trigger with targetname then only scripting or more/something else
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All-Killer
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by All-Killer » November 4th, 2006, 10:34 am
In cod1 its jusp ctrl+k = w. Its just like with singleplayer
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by creator » November 4th, 2006, 2:09 pm
no.. not targetname and target... but like in funfair.. u be in the cart but cant move out untill u bash
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Luke
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by Luke » November 4th, 2006, 2:45 pm
What are you trying to make? to get the player into the carriages the linkto function was used, and this is used to exit:
if(self MeleeButtonPressed())
{
self unlink();
}
}
Targets aren't required for this.
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