Have a jump map that we don't have on our site? Let us know!
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t3vY
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by t3vY » October 31st, 2006, 10:13 am
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waywaaaard
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by waywaaaard » October 31st, 2006, 12:16 pm
some of them are really dull i could hardly see sth. but i will try out the map
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t3vY
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by t3vY » October 31st, 2006, 12:25 pm
some of them are really dull i could hardly see sth. but i will try out the map
the map is not dark only ss are(dont know why...)

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All-Killer
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by All-Killer » October 31st, 2006, 2:33 pm
Going to test it you will hear my opinion when i played it
EDIT: oke i played it and there are some things i like and not.
First of all what i like is that little mine car its really cool and the setting is nice with the lightning and the caves/mines itself and those shafts where you need to climb in but, i think its to much the same. Almost all the jumpmaps that i played are like. Jump to platfrom and platform and that room after room. So you had it to a little bit with all those crates. I prefere small maps and creative maps than big huge not creative maps. But thats my opinion
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t3vY
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by t3vY » October 31st, 2006, 3:47 pm
First of all what i like is that little mine car its really cool and the setting is nice with the lightning and the caves/mines itself and those shafts where you need to climb in but, i think its to much the same. Almost all the jumpmaps that i played are like. Jump to platfrom and platform and that room after room. So you had it to a little bit with all those crates. I prefere small maps and creative maps than big huge not creative maps. But thats my opinion
tnx 4 comment

.....and aboute those crates there is only one room with them

(and on the spawn

)
how to change it so it ll be more interesting?

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Luke
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by Luke » October 31st, 2006, 4:11 pm
Nice map, liked the design. was a bit confusing sometimes, mainly because I couldn't see! i had to put my brightness setting above 50% to be able to find my way in the mines.
So i think you should work on the lighting, obviously you want it dark, but we need to be able to see better without cranking up the brightness imo. You can add more light and still keep it dark, just give the lights a low intensity.
Apart from that, i think you need to make your terrain "natural" in the texture editor, and there were some overlapping brushes/models i noticed, which causes the textures to fight. Noticed this mostly in the room with the barrels stacked up, they were all overlapping alot.
Good work so far though.
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waywaaaard
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by waywaaaard » October 31st, 2006, 4:37 pm
map is great

i like the wagon and the jumping from stone to stone and the unflat terrain. But there are to often those boxes and the didn't fit in the map u should make it more realistic - i mean the boxes not so just on the gras they should have a real cause to be there
mh the map particularly in the mine has got sth of tomb raider adventure
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality 
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HeNry
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by HeNry » November 1st, 2006, 12:34 pm
nice map

! .. good job

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t3vY
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by t3vY » November 1st, 2006, 3:46 pm
was a bit confusing sometimes, mainly because I couldn't see! i had to put my brightness setting above 50% to be able to find my way in the mines.
So i think you should work on the lighting, obviously you want it dark, but we need to be able to see better without cranking up the brightness imo. You can add more light and still keep it dark, just give the lights a low intensity.
Ok i ll do this
Apart from that, i think you need to make your terrain "natural"
how do you mean this?

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All-Killer
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by All-Killer » November 1st, 2006, 5:52 pm
i will explain.
When you are moving the verticies on a patch youre manupilate the textures. So when youre moving the verticies to the same point the same amount of texture will be put inside it and looks messy
To fix it is really easy. Just select alle youre patch that have the same texture. Hit ''S'' and click ''natural''. Alle the textures look nice now and are all closing together (it looks like 1 part)
Hopfully this will help.
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[SoE]_Zaitsev
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by [SoE]_Zaitsev » November 1st, 2006, 7:13 pm
Downloading!
Sounds cool

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t3vY
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by t3vY » November 2nd, 2006, 2:56 pm
ok here is repaired version i made bright and dark version of it

, i made terrain "natural" and repaired overlapping on the barrels
so if there is something else that needs to be repaired please tell me
dl link:
http://www15.rapidupload.com/d.php?file ... epath=1409
wich one is better dark or bright?

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[SoE]_Zaitsev
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by [SoE]_Zaitsev » November 2nd, 2006, 6:39 pm
I haven't checked the dark nor the bright one but I would go for dark since it's dark in mines I take it
Anyway, played it and was really fun, although I had to noclip some times because my sucky pc doesn't let me get 125 FPS...
matt101harris wrote:big cock was the first thing that came to my head lol
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Luke
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by Luke » November 2nd, 2006, 7:30 pm
Can't open cod 2 since adding it..says it failed to load image 'loadscreen_mp_mine'. Your csv's need to be edited with the correct names, but that isn't the problem. It looks like you just renamed the material files, u need to convert the files again.
I also think a bright and dark version isn't the best idea..would rather have 1 version, but be able to see the platforms on default brightness, maybe some small light with a low intensity, like 0.5 or something. 2 versions is a waste of bandwidth and unnecessary for that purpose.
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Nightmare
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by Nightmare » November 2nd, 2006, 9:23 pm
looking good, I agree with the others on the darkness tho.
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