
HQ Help?
Moderator: Core Staff
HQ Help?
I was wondering if anyone could help me out with how to make the hq gametype. Thanks 

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- Core Staff
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I am not 100% on all the details, but I am pretty sure it is purely scripting.
check "hq.gsc" from the stock files, in the top of the file will be which spawnpoints you need to use...
Then to create the places where HQ radios spawn, you need to use code which you can find in the "<mapname>.gsc" files.
check "hq.gsc" from the stock files, in the top of the file will be which spawnpoints you need to use...
Then to create the places where HQ radios spawn, you need to use code which you can find in the "<mapname>.gsc" files.

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- CJ Worshipper
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.. nm cant u look ur self on modsonline...?
movie link: http://www.modsonline.com/Downloads-full-855.html
movie link: http://www.modsonline.com/Downloads-full-855.html
Cod 1 Mapper&Modder&Moddeler
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Only half wrong...creator wrote:wrongDrofder2004 wrote: but I am pretty sure it is purely scripting.
It requires TDM spawns for a start...
And secondly there are 2 ways of doing it (for CoD 2 at least).
You can
1. Create the radios in the map
2. Use a script to spawn the radios where you want them...
This is an example of HQ...
Code: Select all
if(getcvar("g_gametype") == "hq")
{
level.radio = [];
level.radio[0] = spawn("script_model", (-464, 1864, 96));
level.radio[0].angles = (0, 0, 0);
level.radio[1] = spawn("script_model", (-152, 184, 128));
level.radio[1].angles = (0, 0, 0);
level.radio[2] = spawn("script_model", (756, 3032, 264));
level.radio[2].angles = (0, 90, 0);
level.radio[3] = spawn("script_model", (2608, 3952, 88));
level.radio[3].angles = (0, 270, 0);
level.radio[4] = spawn("script_model", (2984, 2640, 276));
level.radio[4].angles = (0, 0, 0);
level.radio[5] = spawn("script_model", (2700, 816, 132));
level.radio[5].angles = (0, 0, 0);
}

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oh so thats pretty simple, so according to the video, I can do it only with mapping. So I would just call the radio different targetnames?
such as
hqradio1
hqradio2
hqraido3?
such as
hqradio1
hqradio2
hqraido3?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- CJ Worshipper
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nightmare just wana tell u ur site is offline
says when u connect with firefox:
says when u connect with firefox:
Code: Select all
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
<html><head>
<title>400 Bad Request</title>
</head><body>
<h1>Bad Request</h1>
<p>Your browser sent a request that this server could not understand.<br />
</p>
<p>Additionally, a 400 Bad Request
error was encountered while trying to use an ErrorDocument to handle the request.</p>
<hr />
<address>Apache/2.0.40 Server at blacknightmare.weblogger.terra.com.br Port 80</address>
</body></html>
Cod 1 Mapper&Modder&Moddeler
yes I know, it has been down for a while now.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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