Here the scipts.
ak_woods:
Code: Select all
main()
{
maps\mp\_load::main();
maps\mp\spin::main();
maps\mp\message::main();
level._effect["fire"] = loadfx ("fx/fire/barrelfire.efx");
maps\mp\_fx::loopfx("fire", (3322, 1118, 85), 0.5);
maps\mp\_fx::loopfx("fire", (3322, 1704, 85), 0.5);
maps\mp\_fx::loopfx("fire", (3224, 1118, 85), 0.5);
maps\mp\_fx::loopfx("fire", (3224, 1414, 85), 0.5);
maps\mp\_fx::loopfx("fire", (3224, 1702, 85), 0.5);
maps\mp\_fx::loopfx("fire", (2899, 1118, 85), 0.5);
maps\mp\_fx::loopfx("fire", (2899, 1414, 85), 0.5);
maps\mp\_fx::loopfx("fire", (2899, 1702, 85), 0.5);
maps\mp\_fx::loopfx("fire", (2799, 1118, 85), 0.5);
maps\mp\_fx::loopfx("fire", (2799, 1414, 85), 0.5);
maps\mp\_fx::loopfx("fire", (2799, 1703, 85), 0.5);
maps\mp\_fx::loopfx("fire", (3322, 1118, 313), 0.5);
maps\mp\_fx::loopfx("fire", (3322, 1704, 313), 0.5);
maps\mp\_fx::loopfx("fire", (3224, 1118, 313), 0.5);
maps\mp\_fx::loopfx("fire", (3224, 1414, 313), 0.5);
maps\mp\_fx::loopfx("fire", (3224, 1702, 313), 0.5);
maps\mp\_fx::loopfx("fire", (2899, 1118, 313), 0.5);
maps\mp\_fx::loopfx("fire", (2899, 1414, 313), 0.5);
maps\mp\_fx::loopfx("fire", (2899, 1702, 313), 0.5);
maps\mp\_fx::loopfx("fire", (2799, 1118, 313), 0.5);
maps\mp\_fx::loopfx("fire", (2799, 1414, 313), 0.5);
maps\mp\_fx::loopfx("fire", (2799, 1703, 313), 0.5);
maps\mp\_fx::loopfx("fire", (3323, 1414, 313), 0.5);
maps\mp\_fx::loopfx("fire", (2328, 888, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2146, 1000, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2558, 1006, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2560, 1158, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2144, 1162, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2148, 1300, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2558, 1296, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2558, 1420, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2146, 1420, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2560, 1578, 368), 0.5);
maps\mp\_fx::loopfx("fire", (2146, 1576, 368), 0.5);
level._effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx");
maps\mp\_fx::loopfx("smoke", (3322, 1118, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (3322, 1704, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (3224, 1118, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (3224, 1414, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (3224, 1702, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (2899, 1118, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (2899, 1414, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (2899, 1702, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (2799, 1118, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (2799, 1414, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (2799, 1703, 127), 0.7);
maps\mp\_fx::loopfx("smoke", (3322, 1118, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (3322, 1704, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (3224, 1118, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (3224, 1414, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (3224, 1702, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (2899, 1118, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (2899, 1414, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (2899, 1702, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (2799, 1118, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (2799, 1414, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (2799, 1703, 355), 0.7);
maps\mp\_fx::loopfx("smoke", (3323, 1414, 355), 0.7);
game["allies"] = "american";
game["axis"] = "german";
game["american_soldiertype"] = "airborne";
game["american_soldiervariation"] = "normal";
game["german_soldiertype"] = "wehrmacht";
game["german_soldiervariation"] = "normal";
game["attackers"] = "allies";
game["defenders"] = "axis";
}
Code: Select all
main()
{
maps\mp\_load::main();
thread ak_woods_spin1();
thread ak_woods_spin2();
}
ak_woods_spin1()
{
spin = getent("ak_woods_spinning1","targetname");
while (1)
{
spin rotateyaw(-360, 5);
spin waittill("rotatedone");
}
}
ak_woods_spin2()
{
spin = getent("ak_woods_spinning2","targetname");
while (1)
{
spin rotateyaw(-360, 5);
spin waittill("rotatedone");
}
}
Code: Select all
main()
{
maps\mp\_load::main();
thread message1();
}
message1()
{
trigger = getent("trig_message1","targetname");
while(1)
{
trigger waittill ("trigger",user);
iprintlnbold ("^1C^7ongratulations " + user.name + " ^1Y^7ou have found the first peace of the artifact^1!");
user iprintlnbold("^1N^7ow go find the second peace of the artifact^1!");
wait 2;
}
}