EXPLOIT mod

Have a question you need to ask? Need help? Ask here!

Moderator: Core Staff

Post Reply
Lutherman00
CJ Wannabe
CJ Wannabe
Posts: 3
Joined: August 9th, 2006, 8:02 am

EXPLOIT mod

Post by Lutherman00 » August 9th, 2006, 8:08 am

Ok I was on the jump server. And it like blocked the exploit blocker included with the recent game patches. So u could get to places that are no longer reachable. Say for instance, on the church in St mere eglise when it usually automatically kills you but with the jumper mod it doenst. Can someone tell me what part of the Codjumper mod does this? I was looking around but I am a noob at file hunting. AND if this is illegal and I'm not allowed to mess with the mod and alter it, I will stop all attempts at it.Respect. If I'm allowed, All i need is only that part of the mod that enables most exploits again, or someone could send me that part of the mod, or point me out a to where in the IWD its located. Its the only part I want. BTW this is for COD2. Thanks in advance. Keep up the good work.=)

Xfire=lutherman13

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Post by Rezil » August 9th, 2006, 11:29 am

Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » August 9th, 2006, 2:36 pm

CoDJumper servers use a version of the no hurt mod (provided above).

You cannot use this on a server which has not got it installed. So basically, only CoDJumper servers are using this mod.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Lutherman00
CJ Wannabe
CJ Wannabe
Posts: 3
Joined: August 9th, 2006, 8:02 am

Post by Lutherman00 » August 10th, 2006, 6:42 pm

Thanks guys. I found that it was the killtrigger.gsc file and now it works. I never saw the no hurt mod though. I should check it out if it does something else. Me and my clan mates like to have fun when nobody is around so I put this mod on our server to enable the exploits again, and I take it off when it has some other people in. Thanks again.

Lutherman00
CJ Wannabe
CJ Wannabe
Posts: 3
Joined: August 9th, 2006, 8:02 am

Post by Lutherman00 » August 10th, 2006, 6:44 pm

Ooh I just looked at the no hurt mod. It only enables the exploits they found, and will have to be edited when they find more. The piece I found in the jumper mod disables all killtriggers that block exploiting, and not disabling certain map coordinate killtriggers.

Pedsdude
Site Admin
Site Admin
Posts: 15914
Joined: October 15th, 2004, 7:18 pm
Location: UK

Post by Pedsdude » August 10th, 2006, 9:04 pm

Surely "map coordinate killtriggers" DO block exploiting, so what you said didn't really make sense :?

Moved to support section anyway.
Image
Image

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » August 11th, 2006, 3:30 am

The recent anti-exploit stuff that IW added is all added using the "killtriggers" gsc file, which in the no_hurt_mod actually disables, therefore ALL killtriggers than were added to the latest patch are disabled. All original triggers will still exist (this is due to the way they edited the map)
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests