My map
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- CJ Wannabe
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My map
http://www.filecloud.com/files/file.php ... le_id=8112
http://www.filecloud.com/files/file.php ... le_id=8114
http://www.filecloud.com/files/file.php ... le_id=8114
if you have some problems then double-click readme!
http://www.filecloud.com/files/file.php ... le_id=8114
http://www.filecloud.com/files/file.php ... le_id=8114
if you have some problems then double-click readme!
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- Past/Inactive Team Member
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The pk3 file isn't correct...
I modified it, plz download it here and put it on your server
http://rapidshare.de/files/834942/jm_sic.pk3.html
I modified it, plz download it here and put it on your server
http://rapidshare.de/files/834942/jm_sic.pk3.html
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- CJ Wannabe
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- Core Staff
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- Core Staff
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- CJ Wannabe
- Posts: 18
- Joined: February 15th, 2005, 2:38 pm
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- Core Staff
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- CJ Wannabe
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constructive critism post... just warning
This was one of your 1st maps that was publically released no?
If that is true then that will explain a lot of your mapping problems, heres a few of your problems and some ways to fix them.
1st off theres no lighting... could be you dont no how to complie with lighting or you just didnt bother, use codbuilder for your compling, you can get it here: http://w1.261.telia.com/~u26123488/CoDb ... nstall.exe

Your next big error i saw was your amount of overlaying brushes... i was surprised this map even complied how it is! Try to avoid overlapping brushes as much as you can, this leads to complie errors!!!



Hope I didnt hurt your feelings
This was one of your 1st maps that was publically released no?
If that is true then that will explain a lot of your mapping problems, heres a few of your problems and some ways to fix them.
1st off theres no lighting... could be you dont no how to complie with lighting or you just didnt bother, use codbuilder for your compling, you can get it here: http://w1.261.telia.com/~u26123488/CoDb ... nstall.exe

Your next big error i saw was your amount of overlaying brushes... i was surprised this map even complied how it is! Try to avoid overlapping brushes as much as you can, this leads to complie errors!!!



Hope I didnt hurt your feelings

maker of crispy and milestone
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- CJ Wannabe
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I fully agree with Storm.
But dont worry, my first map was like that too
.
Also, there is no skybox (unless the walls count as one). While you compiled it it may have said **LEAKED**
To fix this draw a big box around ALL of the map, then hollow it. Press S and in the top bit type sky/pathfinder
Then leave it, this isnt so importeant on maps with no visable sky. But very important on outside maps.
But dont worry, my first map was like that too

Also, there is no skybox (unless the walls count as one). While you compiled it it may have said **LEAKED**
To fix this draw a big box around ALL of the map, then hollow it. Press S and in the top bit type sky/pathfinder
Then leave it, this isnt so importeant on maps with no visable sky. But very important on outside maps.
The real question is what is the question?


some more constructive critism.. this time coming your way plazma =DPlazma wrote:I fully agree with Storm.
But dont worry, my first map was like that too.
Also, there is no skybox (unless the walls count as one). While you compiled it it may have said **LEAKED**
To fix this draw a big box around ALL of the map, then hollow it. Press S and in the top bit type sky/pathfinder
Then leave it, this isnt so importeant on maps with no visable sky. But very important on outside maps.
when making a sky box i would suggest not to use the hollow feature, because when you do hollow the brush its 6 brushes that it creats over lap on the corners (leads to errors)... so you have to fix them manually. I find it easyer just to make 6 brushes with caulk texture for the skybox, select the sides that face the map and press s, then make them a skybox texture.

maker of crispy and milestone
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