Strafejumping Tutorial - By Die Hard!
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I'll try and put a proper strafe-jumping tutorial up when i have time. The method I use works pretty well (I think its the standard method) and I'll also include the new method which aicaramba has shown me (I managed a 246 jump with it). It will probably be a few days before i have the chance to record it but it will be up here sometime next week.
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Strafe Jumping...Atze69 wrote:nope i dont think so ... when u use the 125 fps "bug" in the quake engine to get faster and jump farer is called strafing or strafejumping ... which method doesnt matter cause its all the same principle ...
u can get farer with strafe keys but u have also to "flick" the mouse ...
rofl flick jumping
A 'method' of combining forward and strafe to further your distance
Flick Jumping...
A 'method' of flicking the mouse to further your distance without using the strafe keys.
Pro Strafe Jumping...
combining the above two, to further increase your distance.
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The fps bug is only a bug when you use strafe. Hence strafejump. Its not opinion, its fact.Atze69 wrote:yeh thats your opinion ...
for me is that what ur calling flick jump a strafejump (cause of using the 125 fps bug in the quake engine ... but i told it already ...)
the Q3 bug works like this...
You use your strafe keys to "trick" the engine into thinking your are moving forward. And because you are using strafe and forward together, you are effectively moving faster. So when you jump, the engine thinks you ar emoving faster and then you go further. The flick is just to cause engine to think you are going EVEN further than you are.
That is why you still go further just flicking on its own, but to get the full effect, you MUST strafe.
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Explain to me how you jump?
You hold forward and then move your mouse?
Or do you hold forward and strafe (A/D) while moving forward then move your mouse.
using 125 is obvious... everyone uses 125, 215 is not the strafejumping bug, that is the "magic number" bug, where 125/333 fps tricks the engine in a slightly different way (causing higher and further jumps), strafejumping is still possible without the fps.
You hold forward and then move your mouse?
Or do you hold forward and strafe (A/D) while moving forward then move your mouse.
using 125 is obvious... everyone uses 125, 215 is not the strafejumping bug, that is the "magic number" bug, where 125/333 fps tricks the engine in a slightly different way (causing higher and further jumps), strafejumping is still possible without the fps.
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the 1st one ... hold forward and then move the mouse ...Drofder2004 wrote:Explain to me how you jump?
You hold forward and then move your mouse?
Or do you hold forward and strafe (A/D) while moving forward then move your mouse.
cant follow u ... strafejumping without 125 fps ?Drofder2004 wrote: using 125 is obvious... everyone uses 125, 215 is not the strafejumping bug, that is the "magic number" bug, where 125/333 fps tricks the engine in a slightly different way (causing higher and further jumps), strafejumping is still possible without the fps.
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That's possible, 125 makes you only jump 1 inch higher: bug in the quake engine...Atze69 wrote:strafejumping without 125 fps ?
http://www.yousendit.com/transfer.php?a ... 3A4F9E2264
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iamtheone wrote:DIE HARD U HACKER I SHOT U IN HEAD LEGS BODY HEART AND SLIT YOUR THROAT U HACKER, WHY WONT U DIE U HACKER, BYE DIE HARD U WANKER, U FUCKING HACKER!!!
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Jup.
http://www.yousendit.com/transfer.php?a ... 3A4F9E2264
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iamtheone wrote:DIE HARD U HACKER I SHOT U IN HEAD LEGS BODY HEART AND SLIT YOUR THROAT U HACKER, WHY WONT U DIE U HACKER, BYE DIE HARD U WANKER, U FUCKING HACKER!!!
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