Have questions about CoD2 mapping that aren't covered in the tutorials section? Post here!
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																			 Luke
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								by Luke » April 22nd, 2006, 12:05 pm
			
			
			
			
			Code: Select all
MAX_MAP_LIGHTBYTES <124 MB> exceeded... more than 31 lightmaps used
Any ideas?
 
		 
				
		
		 
	 
	
				
		
		
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								Drofder2004								  
			
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								by Drofder2004 » April 22nd, 2006, 1:52 pm
			
			
			
			
			Whats in you map?
how many light entities?
how many patch/terrain?
			
			
									
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																			 Luke
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								by Luke » April 22nd, 2006, 2:31 pm
			
			
			
			
			Its 90% caulk, with 1 light and no meshes
			
			
									
									
						 
		 
				
		
		 
	 
	
				
		
		
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								Drofder2004								  
			
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								by Drofder2004 » April 22nd, 2006, 3:01 pm
			
			
			
			
			Luke wrote:Its 90% caulk, with 1 light and no meshes
o_O
Sky?
Worldspawn?
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																			 Luke
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								by Luke » April 22nd, 2006, 3:12 pm
			
			
			
			
			Its got a sky surrounding the map, default worldspawn, dm/tdm spawns and a global intermission...i've only textured the first 2 rooms, and i wanted to test it. i'm converting jm_motion
			
			
									
									
						 
		 
				
		
		 
	 
	
				
		
		
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								Drofder2004								  
			
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								by Drofder2004 » April 22nd, 2006, 5:01 pm
			
			
			
			
			I had a compiler crash because of my sky box.
I had to remake it in a different to the usual way. Basically make it like in mp_test, where the brushes do not fully touch, just edges. Try that.
			
			
									
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																			 Luke
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								by Luke » April 22nd, 2006, 8:50 pm
			
			
			
			
			Tried but still got the damn error, looks like i won't be converting a map until i find out what that error means  

 
		 
				
		
		 
	 
	
				
		
		
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								Drofder2004								  
			
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								by Drofder2004 » April 23rd, 2006, 3:59 pm
			
			
			
			
			Luke wrote:Tried but still got the damn error, looks like i won't be converting a map until i find out what that error means  

 
I suggest IWN forums. Infinity Ward are actually posting over their, and they have a few specialists helping out.
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																			 Luke
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								by Luke » April 23rd, 2006, 9:27 pm
			
			
			
			
			Thanks for the suggestion, I asked on the IWN forum and i was told i had brushes which were too big, and they were right coz after i cut them down it compiles now.
some of my brushes were up to 4000 units  

 I wouldn't usually make brushes much bigger than 1000, but its been awhile since i made that map  
 
Also managed to get castle into cod2radiant, seems the problem was an end cap of a cylinder which i missed  

 
		 
				
		
		 
	 
	
				
		
		
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								Drofder2004								  
			
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								by Drofder2004 » April 23rd, 2006, 9:30 pm
			
			
			
			
			Luke wrote:Thanks for the suggestion, I asked on the IWN forum and i was told i had brushes which were too big, and they were right coz after i cut them down it compiles now.
some of my brushes were up to 4000 units  

 I wouldn't usually make brushes much bigger than 1000, but its been awhile since i made that map  
 
Also managed to get castle into cod2radiant, seems the problem was an end cap of a cylinder which i missed  

 
Told you, some of those guys have been working with Radiant for over 5 years 
 
As for finding things...
Press M. It will tell you all the details. So if you have a patch/terrain etc.
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																			 Luke
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								by Luke » April 23rd, 2006, 11:02 pm
			
			
			
			
			argh, same error on castle, even tho i've been butchering it for a good hour  

 
		 
				
		
		 
	 
	
				
		
		
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																			 McDowell
						
						
													
							
						
									
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								by McDowell » May 23rd, 2006, 11:54 pm
			
			
			
			
			I am trying to make a map so when im done can some of yall test it?
			
			
									
									
						 
		 
				
		
		 
	 
	
				
		
		
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								Drofder2004								  
			
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								by Drofder2004 » May 24th, 2006, 1:33 am
			
			
			
			
			McDowell wrote:I am trying to make a map so when im done can some of yall test it?
Only IF you register and also post a new topic for your map 

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