NM_Random
Moderator: Core Staff
NM_Random
NM_Random is now finished, plenty of teleporters and script brush_models for everyone to enjoy. Special thanks to Luke, Aicaramba, and Lisa for submiting their rooms. Comments are very well apreciated!
Just go to my website to download it:
http://www.nightmaremaps.us.ms
Just go to my website to download it:
http://www.nightmaremaps.us.ms
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Downloading now. Will /edit with comments when I have played.
/Edit : WOW! Me very confused lol. Very nice map and very nice scripting. 10/10
/Edit : WOW! Me very confused lol. Very nice map and very nice scripting. 10/10
Last edited by JammY on April 3rd, 2006, 11:12 pm, edited 1 time in total.
Add me on XFIRE : asross
lol i like how he always makes u visit his site to dl maps
The map looks nice so far with some cool features, havent played all 10 rooms yet tho
AI the link on his site works for me EDIT: updated version, new link: http://s50.yousendit.com/d.aspx?id=0JJR ... KLY3S56GPC

The map looks nice so far with some cool features, havent played all 10 rooms yet tho
AI the link on his site works for me EDIT: updated version, new link: http://s50.yousendit.com/d.aspx?id=0JJR ... KLY3S56GPC
Last edited by Luke on April 4th, 2006, 1:33 am, edited 1 time in total.
Cant wait to see some more comments 

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Ok, Luke and I have Fixed the map to make two rooms easier and fixed the text so it is only for the user.
Go to my website to download it again
http://www.nightmaremaps.us.ms
Go to my website to download it again
http://www.nightmaremaps.us.ms
Last edited by Nightmare on April 4th, 2006, 1:31 am, edited 1 time in total.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
-
- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Ok, a few goods and bads.
I'll start with the bads (negative comments are most useful).
Ok a few obvious "bads"...
-Leveller I believe helped you, yet I did not see his name on the levelshot.
-Using Pinball, imo was a bad idea. Pinball's ladders are really bugged.
-Pinball also has a "hollow" glass tube which is terribly made (needed a mesh not brush)
-The code seems to only have 9 locations, and not once did I get teleported to the "red room".
-Some of the rooms seem to have impossible jumps
-The difficulty in some rooms is v.easy where others are near impossible.
Good comments
-Idea is great, although I would've liked to have seen a slightly better method for the teleporter (basically, if you complete a room, then you will not be transported back there).
-Very nice scripting, end sequence was pretty well made.
-Mapping is a lot better than usual (I believe most of the unseen textures were caulked
Overall all round good map...
7.5/10
(Who beta-tested?)
I'll start with the bads (negative comments are most useful).
Ok a few obvious "bads"...
-Leveller I believe helped you, yet I did not see his name on the levelshot.
-Using Pinball, imo was a bad idea. Pinball's ladders are really bugged.
-Pinball also has a "hollow" glass tube which is terribly made (needed a mesh not brush)
-The code seems to only have 9 locations, and not once did I get teleported to the "red room".
-Some of the rooms seem to have impossible jumps
-The difficulty in some rooms is v.easy where others are near impossible.
Good comments
-Idea is great, although I would've liked to have seen a slightly better method for the teleporter (basically, if you complete a room, then you will not be transported back there).
-Very nice scripting, end sequence was pretty well made.
-Mapping is a lot better than usual (I believe most of the unseen textures were caulked

Overall all round good map...
7.5/10
(Who beta-tested?)

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Drof, check my post above, I fixed all the jumps, so you can go ahead and rate again 
I tried to make it where the rooms would range from easy to hard.
and for the Red Room, the randomizer picks (for some reason) the early locations and very little the last ones for some reason.
As for Leveller I thank you very much and I think I thanked you in the ReadMe, if not, I owe you my life
Also for the Number of rooms, there are 9 rooms and 1 secret room.

I tried to make it where the rooms would range from easy to hard.
and for the Red Room, the randomizer picks (for some reason) the early locations and very little the last ones for some reason.
As for Leveller I thank you very much and I think I thanked you in the ReadMe, if not, I owe you my life

Also for the Number of rooms, there are 9 rooms and 1 secret room.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
i think i can find my self in that comment.Drofder2004 wrote:Ok, a few goods and bads.
I'll start with the bads (negative comments are most useful).
Ok a few obvious "bads"...
-Leveller I believe helped you, yet I did not see his name on the levelshot.
-Using Pinball, imo was a bad idea. Pinball's ladders are really bugged.
-Pinball also has a "hollow" glass tube which is terribly made (needed a mesh not brush)
-The code seems to only have 9 locations, and not once did I get teleported to the "red room".
-Some of the rooms seem to have impossible jumps
-The difficulty in some rooms is v.easy where others are near impossible.
Good comments
-Idea is great, although I would've liked to have seen a slightly better method for the teleporter (basically, if you complete a room, then you will not be transported back there).
-Very nice scripting, end sequence was pretty well made.
-Mapping is a lot better than usual (I believe most of the unseen textures were caulked![]()
and no, you didnt thank me in the readme.

no realy, without joking, dont care if you thank me or not, using things i come up with is thnx enough for me.
anyway, i have one comment, wich i think you may not like, but ill give it anyway.
the map (not just your map, but a lot of the maps i see have the same problem, including some of my own, wich for that reason never
get public) = imho boring.
there is nothing there, that makes me want to put on the map again.
nothing interesting to see, no real jumps that make me want to try again untill i get it,
and the thing that realy pisses me off, are bad constructed things, wich you only survive by good luck.
the scripting is good.
room (see nm_random2.jpg) is qua texture my favo.
geep up the work.
.
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