sj jump maps
Moderator: Core Staff
sj jump maps
http://sjteam.low-ping.com/user/41224/f ... j_pipe.rar
http://sjteam.low-ping.com/user/41224/f ... o_weed.rar
http://sjteam.low-ping.com/user/41224/f ... t_jump.rar
http://sjteam.low-ping.com/user/41224/f ... t_jump.rar
http://sjteam.low-ping.com/user/41224/f ... j_dope.rar
here are the Stoned Jumpers maps
name's are on end of link's
http://sjteam.low-ping.com/user/41224/f ... o_weed.rar
http://sjteam.low-ping.com/user/41224/f ... t_jump.rar
http://sjteam.low-ping.com/user/41224/f ... t_jump.rar
http://sjteam.low-ping.com/user/41224/f ... j_dope.rar
here are the Stoned Jumpers maps
name's are on end of link's
Are These maps are for UO?
Says its missing tank drive so I guess so.
Could you post some in game pics of the maps?
Says its missing tank drive so I guess so.
Could you post some in game pics of the maps?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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yes there all UO maps sorry i forgot to say doh
and here are some shot's
http://img68.imageshack.us/img68/6645/sjdope5ow.jpg
http://img68.imageshack.us/img68/7077/s ... ump8cp.jpg
http://img46.imageshack.us/img46/5319/sjjustjump4xa.jpg
http://img46.imageshack.us/img46/1930/sjpipe17re.jpg
http://img68.imageshack.us/img68/3373/sjpipe25ho.jpg
sj_pipe is my fav it only takes me 10mins to do it but its fun
hope u like guys[/url]
and here are some shot's
http://img68.imageshack.us/img68/6645/sjdope5ow.jpg
http://img68.imageshack.us/img68/7077/s ... ump8cp.jpg
http://img46.imageshack.us/img46/5319/sjjustjump4xa.jpg
http://img46.imageshack.us/img46/1930/sjpipe17re.jpg
http://img68.imageshack.us/img68/3373/sjpipe25ho.jpg
sj_pipe is my fav it only takes me 10mins to do it but its fun

hope u like guys[/url]
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- Core Staff
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
I have only released one map and I intend on releasing the .map file today, after I have done a few things to it.R!zlA+ wrote:sorry but would you give out the map files for your maps dont think so
I would not steal your map, nor would I remake it and say it is mine. The only reason I asked was to get the work off your back. But... If you are willing to release it and make all the changes yourself, I will gladly tell you how...
First off, you will need to open the .map file in CoDRadiant (not Graydiant).
Then you would have to change every UO texture to a CoD Texture.
You would have to remove all UO entities such as vehicles. The sky and worldspawn settings would needt to be adjusted.
Once you've done that, compile with CoDUOMaker.
If you do all that I will try out the maps


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- Core Staff
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/me runs off and steals Rizlas map...R!zlA+ wrote:lmao did i say i was new i'll pm you with a link to d/l from i'll trust you and thx for doing this
check your pm's
j/k

I'll see what I can do, and when they're ready I'll send em back


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Tested out two of them. Sj_pipe and sj_no_weed
Most of the jumps is very easy on both of the maps. To be a UO-map, the jumps should be slightly harder. There's also a lots of invisible ladders, which is not good imo. The mapping is quite bad (use caulk for example).
+ For being creative on the sj_no_weed map !
Most of the jumps is very easy on both of the maps. To be a UO-map, the jumps should be slightly harder. There's also a lots of invisible ladders, which is not good imo. The mapping is quite bad (use caulk for example).
+ For being creative on the sj_no_weed map !

everyone seems to be mapping now 

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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