Cod_Auto_kick_killer_v1.6

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leveller
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Cod_Auto_kick_killer_v1.6

Post by leveller » December 30th, 2005, 10:45 pm

Here is the new akk v1.6

new 1.6 feature map voting system at the end of the map

DM an TDM only

http://www.sidecar-productions.nl/jump-bitch


Happy new year!
Last edited by leveller on April 13th, 2006, 3:54 pm, edited 1 time in total.

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Drofder2004
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Post by Drofder2004 » December 31st, 2005, 1:37 am

WP :)
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Luke
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Post by Luke » January 10th, 2006, 1:29 am

Me and Grom have tried to get it working on the CoD 1 server using the settings in the cfg leveller included, but it keeps making the server restart :?

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Post by Pedsdude » January 10th, 2006, 6:34 pm

Hmmm, you couldn't make a no ammo mod for cod2 by any chance leveller?
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Guest

Post by Guest » March 2nd, 2006, 2:13 am

Is there a certain way that the map rotation has to be entered. I cannot get this mod to work at all. Right now my rotation has this in front of the maps (set g_jump_map "1") to use the save mod. Is this the same for this mod?

Luke
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Post by Luke » March 2nd, 2006, 3:04 am

Anonymous wrote:Is there a certain way that the map rotation has to be entered. I cannot get this mod to work at all. Right now my rotation has this in front of the maps (set g_jump_map "1") to use the save mod. Is this the same for this mod?
To turn on the save positions for this mod its set scr_lev_savepositions "1" g_jump_map "1" was for the old version.

Open up lev_auto_kick.cfg(with notepad) which is included with the mod, and it has all the info to enable/disable stuff

Guest

Post by Guest » March 2nd, 2006, 4:23 am

Thanks for the response :D.

Still no luck getting the mod to work.. Will this mod work on UO or just reg CoD?

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Nightmare
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Post by Nightmare » March 2nd, 2006, 10:02 pm

Wow, thanks alot Leveller!
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