Jump mod COD2

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DeathEye
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Jump mod COD2

Post by DeathEye » November 18th, 2005, 10:23 pm

Hi all,

Im trying too make an jumpmod for the CJ team.
I only have to od teh nades so they will hurt only you, still dont know how to do.
Any help would be helpful.

Pwn-Rikku
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Post by Pwn-Rikku » November 19th, 2005, 8:34 am

Theres a mod like that for orignal cod. so find the pk3 explore it and try to find out :) my best advice unless you can contact me and i would try to help for you?
Rikku - Old skool
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DeathEye
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Post by DeathEye » November 19th, 2005, 9:45 am

I dont know a thing about the scripting in COD & COD2.
Is it the same?
And the downloadabel pk3 for that mod still lets you kill others.

Pwn-Rikku
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Post by Pwn-Rikku » November 19th, 2005, 9:47 am

yes i think its the same try get the basic of the nade stuff from origanl cod.. u may need to mix around and play with it
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Pwn-Rikku
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Post by Pwn-Rikku » November 19th, 2005, 11:06 am

ive been looking into it and found

Code: Select all

WEAPONFILE\weaponType\grenade\weaponClass\grenade\displayName\WEAPON_GERMANGRENADE\AIOverlayDescription\\modeName\\gunModel\viewmodel_nebelhandgrenate\handModel\viewmodel_hands_new\idleAnim\viewmodel_stielhandgrenate_idle\emptyIdleAnim\viewmodel_stielhandgrenate_empty\fireAnim\viewmodel_stielhandgrenate_throw\holdFireAnim\viewmodel_stielhandgrenate_pull\lastShotAnim\viewmodel_stielhandgrenate_lastthrow\meleeAnim\viewmodel_stielhandgrenate_melee\raiseAnim\viewmodel_stielhandgrenate_pullout\dropAnim\viewmodel_stielhandgrenate_putaway\altRaiseAnim\viewmodel_stielhandgrenate_idle\altDropAnim\viewmodel_stielhandgrenate_idle\weaponSlot\grenade\slotStackable\0\moveSpeedScale\1.2\damage\0\meleeDamage\0\fireDelay\0.1\meleeDelay\0.1\fireTime\1\holdFireTime\0.5\meleeTime\0.66\reloadTime\2\dropTime\0.25\raiseTime\0.25\altDropTime\0.05\altRaiseTime\0.05\fuseTime\4\clipOnly\1\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\radiantName\mpweapon_stielhandgranate\worldModel\xmodel/weapon_nebelhandgrenate\hudIcon\gfx/icons/hud@steilhandgrenate.tga\modeIcon\\ammoIcon\gfx/icons/hud@steilhandgrenate.tga\ammoName\germangrenade\maxAmmo\3\startAmmo\3\clipName\germangrenade\clipSize\3\sharedAmmoCapName\grenades\sharedAmmoCap\3\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\ammoPickupSound\\pullbackSound\\fireSound\weap_germgrenade_fire\lastShotSound\\reloadSound\weap_fraggrenade_reload\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\gfx/reticle/center_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\twoHanded\0\cookOffHold\0\wideListIcon\0\killIcon\gfx/hud/hud@death_steilhandgrenate.tga\wideKillIcon\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\350\explosionInnerDamage\120\explosionOuterDamage\5\projectileSpeed\960\projectileSpeedUp\120\projectileModel\xmodel/projectile_GermanGrenade\projExplosionType\grenade\projExplosionEffect\\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0
I hope it helps :). i found this in a jump mod folder. i could send it to u and u cant edit and stick on your mod.
im getting cod 2 today i think
Rikku - Old skool
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