Code: Select all
main()
//maps\mp\jm_pwned_efx::main();
{
thread glass_break_01(); //
thread glass_break_02(); //
//
}
glass_break_01() //
{
glass_01 = getent("glass_01","targetname"); //
trig_glass_01 = getent("trig_glass_01","targetname");//
dmg_01 = 0; //
hp_01 = 50; //
//
while(dmg_01 < hp_01) //
{
trig_glass_01 waittill ("damage", idmg); //
dmg_01 += idmg; //
if (dmg_01 >= hp_01) //
{
glass_01 delete(); //
trig_glass_01 delete(); //
}
}
}
Code: Select all
main()
{
level._effect["fire1"] = loadfx ("fx/fire/tinybon.efx");
maps\mp\_fx::loopfx("fire1", (0.0, 104.0, 216.0), 0.6);
level._effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx");
maps\mp\_fx::loopfx("smoke", (0.0, 112.0, 232.0), 0.7);
level._effect["fire2"] = loadfx ("fx/fire/tinybon.efx");
maps\mp\_fx::loopfx("fire2", (0.0, -168.0, 216.0), 0.6);
level._effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx");
maps\mp\_fx::loopfx("smoke", (0.0, -176.0, 224.0), 0.7);
maps\mp\_load::main()
}
rikku