Someone went through the pk3's and found the maplist:- 3D Hardware Accelerator Card Required - 100% DirectX(R) 9.0c compatible 64 MB Hardware Accelerator video card and the latest drivers
- English version of Microsoft(R) Windows(R) 2000/XP
- Pentium(R) 4 1.4GHz or AMD Athlon(TM) XP 1700+
- 256 MB RAM (512 MB RAM recommended)
- DirectX(R) 9.0c (Not Included with Demo)
- 100% DirectX(R) 9.0c compatible 16-bit sound card and latest drivers.
- 100% Windows(R) 2000/XP compatible mouse, keyboard and latest drivers
- 700 MB of uncompressed free hard disk space (plus 800MB for Windows(R) 2000/XP swap file)
Important Note: *Some 3D accelerator cards with the chipset listed here may not be compatible with the 3D acceleration features utilized by the Call of Duty(R) 2 Demo. Please refer to your hardware manufacturer for 100% DirectX(R) 9.0c compatibility.
This product does not support Microsoft(R) Windows(R) 95/98/ME or NT.
SUPPORTED CHIPSETS:
- ATI(R) Radeon(R) 8500
- ATI(R) Radeon(R) 9000
- ATI(R) Radeon(R) 9200
- ATI(R) Radeon(R) 9500
- ATI(R) Radeon(R) 9600
- ATI(R) Radeon(R) 9700
- ATI(R) Radeon(R) 9800
- ATI(R) Radeon(R) X300
- ATI(R) Radeon(R) X550
- ATI(R) Radeon(R) X600
- ATI(R) Radeon(R) X700
- ATI(R) Radeon(R) X800
- ATI(R) Radeon(R) X850
- NVidia(R) Geforce(tm)2 Ultra
- All NVidia(R) Geforce(tm) 3/Ti Series
- All NVidia(R) Geforce(tm) 4/Ti Series
- All NVidia(R) Geforce(tm) FX Series
- All NVidia(R) Geforce(tm) 6 Series
- All NVidia(R) Geforce(tm) 7 series
SD
set sv_mapRotation "gametype sd map mp_breakout gametype sd map mp_brecourt gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_decoy gametype sd map mp_downtown gametype sd map mp_farmhouse gametype sd map mp_leningrad gametype sd map mp_matmata gametype sd map mp_railyard gametype sd map mp_toujane gametype sd map mp_trainstation"
TDM
set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation"
HQ
set sv_mapRotation "gametype hq map mp_breakout gametype hq map mp_brecourt gametype hq map mp_burgundy gametype hq map mp_carentan gametype hq map mp_dawnville gametype hq map mp_decoy gametype hq map mp_downtown gametype hq map mp_farmhouse gametype hq map mp_leningrad gametype hq map mp_matmata gametype hq map mp_railyard gametype hq map mp_toujane gametype hq map mp_trainstation"
DM
set sv_mapRotation "gametype dm map mp_breakout gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_dawnville gametype dm map mp_decoy gametype dm map mp_downtown gametype dm map mp_farmhouse gametype dm map mp_leningrad gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_toujane gametype dm map mp_trainstation"
CTF
set sv_mapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_toujane gametype ctf map mp_trainstation"
i know its the same rotation but u can see witch game play we will have !
5 game play CTF , DM , TDM , SD HQ