MAX_MAP_LIGHTBYTES exceeded error
Moderator: Core Staff
MAX_MAP_LIGHTBYTES exceeded error
MAX_MAP_LIGHTBYTES <93 MB> exceeded... more than 31 lightmaps used. What does this mean? How can i fix this error. ps: my map is unbelievably huge..but it didn't compile this last time. Is there a limit to the amount of large brushes or somthing?
I only have 1 worldspawn. and 1 light in the entire map right now..
http://www57.zippyshare.com/v/65115329/file.html
descent_v2
http://www.xfire.com/screenshots/129375167
edit: I deleted some massive brushes and it compiles now...could it possibly meant that i am reaching the max lightmap possible by the worldspawn?
I only have 1 worldspawn. and 1 light in the entire map right now..
http://www57.zippyshare.com/v/65115329/file.html
descent_v2
http://www.xfire.com/screenshots/129375167
edit: I deleted some massive brushes and it compiles now...could it possibly meant that i am reaching the max lightmap possible by the worldspawn?
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- Core Staff
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Re: MAX_MAP_LIGHTBYTES exceeded error
Use smaller brushes to make up the larger brush.

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Re: MAX_MAP_LIGHTBYTES exceeded error
The cutting the brushes in half didnt work, but I switched out the floors in the map for CLIP, which is invisible so I figured it might not have a lightmap associated with it. turns out i was correct.. so this is has enabled me to add at least a few more jumps worth in the map without going over the limit 

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- Core Staff
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- Joined: April 13th, 2005, 8:22 pm
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Re: MAX_MAP_LIGHTBYTES exceeded error
As always, are you making use of structural and detail brush modes?

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Re: MAX_MAP_LIGHTBYTES exceeded error
Im actually not sure what you mean by structural brushes. Caulk? etc?
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- CJ Wannabe
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- Location: France
Re: MAX_MAP_LIGHTBYTES exceeded error
Select a brush > Selection menu > Make Structural
Re: MAX_MAP_LIGHTBYTES exceeded error
All of my brushes are structural because that is the default brush in radiant apparently
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- Core Staff
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Re: MAX_MAP_LIGHTBYTES exceeded error
viewtopic.php?f=18&t=1089Vartazian wrote:All of my brushes are structural because that is the default brush in radiant apparently
(This is outdated and probably no longer entirely correct, however it still has relevance)

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