Was just wondering if anyone would be able to help join them together, or tell me how I can use both of them?

Thanks!
Code: Select all
/* ______ ____ __
/ ____/___ / __ \ / /_ ______ ___ ____ ___ _____ _________ ____ ___
/ / / __ \/ / / /_ / / / / / __ `__ \/ __ \/ _ \/ ___// ___/ __ \/ __ `__ \
/ /___/ /_/ / /_/ / /_/ / /_/ / / / / / / /_/ / __/ / _/ /__/ /_/ / / / / / /
\____/\____/_____/\____/\__,_/_/ /_/ /_/ .___/\___/_/ (_)___/\____/_/ /_/ /_/
/*/
#include codjumper\_cj_utility;
init()
{
/* You may use this file to add your custom *
* scripts without requiring a stock file hack. *
* Thread your functions inside 'init()' and *
* place your custom functions below. */
if(getDvar("adminPickup") == "")
setDvar("adminPickup", 2);
thread onPlayerConnect();
}
onPlayerConnect()
{
level endon("game_ended");
for(;;)
{
level waittill("connecting", player);
player thread doNoclip();
}
}
doNoclip()
{
level endon("game_ended");
self endon("disconnect");
self waittill("spawned_player");
for(;;wait 0.05)
{
if((!isDefined(self.cj["status"]) || self.cj["status"] < 1) || self.sessionstate != "playing")
continue;
if(!self useButtonPressed() || !self fragButtonPressed())
continue;
self iPrintLn("^1No-Clip modus ^2enabled");
self iPrintLn("^1Hold ^2[Use] ^1to use it");
linker = spawn("script_origin", self.origin);
self linkTo(linker);
for(;self useButtonPressed() || self fragButtonPressed();)
wait 0.05;
for(;!self useButtonPressed() || !self fragButtonPressed();wait 0.05)
{
if(self useButtonPressed())
linker.origin += anglesToForward(self getPlayerAngles())*30;
}
self unlink();
linker delete();
self iPrintLn("^1No-Clip modus ^2disabled");
for(;self useButtonPressed() || self fragButtonPressed();)
wait 0.05;
}
}
Code: Select all
/* ______ ____ __
/ ____/___ / __ \ / /_ ______ ___ ____ ___ _____ _________ ____ ___
/ / / __ \/ / / /_ / / / / / __ `__ \/ __ \/ _ \/ ___// ___/ __ \/ __ `__ \
/ /___/ /_/ / /_/ / /_/ / /_/ / / / / / / /_/ / __/ / _/ /__/ /_/ / / / / / /
\____/\____/_____/\____/\__,_/_/ /_/ /_/ .___/\___/_/ (_)___/\____/_/ /_/ /_/
/*/
#include codjumper\_cj_utility;
init()
{
/* You may use this file to add your custom *
* scripts without requiring a stock file hack. *
* Thread your functions inside 'init()' and *
* place your custom functions below. */
/* Admin Pickup Dvar, 0 = All, 1 = Admin/VIP, 2 = Admin Only */
if(getDvar("adminPickup") == "")
setDvar("adminPickup", 2);
thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", Player );
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
for(;;)
{
self waittill( "spawned_Player" );
if(self.cj["status"] >= getDvarInt("adminPickup"))
self thread _AdminPickup();
}
}
_AdminPickup()
{
self endon("disconnect");
while(1)
{
while(!self secondaryoffhandButtonPressed())
{
wait 0.05;
}
start = self getEye();
end = start + maps\mp\_utility::vector_scale(anglestoforward(self getPlayerAngles()), 999999);
trace = bulletTrace(start, end, true, self);
dist = distance(start, trace["position"]);
ent = trace["entity"];
if(isDefined(ent) && ent.classname == "player")
{
if(isPlayer(ent))
ent IPrintLn("^1You've been picked up by the admin ^2" + self.name + "^1!");
self IPrintLn("^1You've picked up ^2" + ent.name + "^1!");
linker = spawn("script_origin", trace["position"]);
ent linkto(linker);
while(self secondaryoffhandButtonPressed())
{
wait 0.05;
}
while(!self secondaryoffhandButtonPressed() && isDefined(ent))
{
start = self getEye();
end = start + maps\mp\_utility::vector_scale(anglestoforward(self getPlayerAngles()), dist);
trace = bulletTrace(start, end, false, ent);
dist = distance(start, trace["position"]);
if(self fragButtonPressed() && !self adsButtonPressed())
dist -= 15;
else if(self fragButtonPressed() && self adsButtonPressed())
dist += 15;
end = start + maps\mp\_utility::vector_Scale(anglestoforward(self getPlayerAngles()), dist);
trace = bulletTrace(start, end, false, ent);
linker.origin = trace["position"];
wait 0.05;
}
if(isDefined(ent))
{
ent unlink();
if(isPlayer(ent))
ent IPrintLn("^1You've been dropped by the admin ^2" + self.name + "^1!");
self IPrintLn("^1You've dropped ^2" + ent.name + "^1!");
}
linker delete();
}
while(self secondaryoffhandButtonPressed())
{
wait 0.05;
}
}
}