Leaked map/Pointfile pierce through wall
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- CJ Wannabe
- Posts: 4
- Joined: December 28th, 2012, 1:45 pm
Leaked map/Pointfile pierce through wall
Hi.
I wanted to make a map but at the compiling it said error ****leaked*****
I've already known what is it but cannot solve. I red about that and about pointfile and how to solve but nobody wrote about this case so much.
Can anybody help me to solve this? Any ideas? I added a picture about the pointfile!
(And I think this causes that the map not updating... Tried to look all the reflection probes...Or any kind of "leaks" in the wall...)
I wanted to make a map but at the compiling it said error ****leaked*****
I've already known what is it but cannot solve. I red about that and about pointfile and how to solve but nobody wrote about this case so much.
Can anybody help me to solve this? Any ideas? I added a picture about the pointfile!
(And I think this causes that the map not updating... Tried to look all the reflection probes...Or any kind of "leaks" in the wall...)
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- Core Staff
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- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: Leaked map/Pointfile pierce through wall
Make sure your skybox is properly sealed, the best way to avoid skybox leaks is to delete all of your sky brushes and recreate them.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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- CJ Wannabe
- Posts: 4
- Joined: December 28th, 2012, 1:45 pm
Re: Leaked map/Pointfile pierce through wall
Still have problems :S
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: Leaked map/Pointfile pierce through wall
Post your compile log(console output when compiling), with 'verbose' ticked in your compile tools.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
- CJ Wannabe
- Posts: 4
- Joined: December 28th, 2012, 1:45 pm
Re: Leaked map/Pointfile pierce through wall
Solved.
SOLUTION: Never try to use E-button function at main walls...
SOLUTION2: Try to save map as a different name. And search for the leak with the point file. If it show something weird(go through wall) make a big brush seperate that part. Compile (wait and if it write another leak, look after in the pointfile again..again..again..) Then in the map repair those..
I almost forgot : Thanks for help Rezil!
SOLUTION: Never try to use E-button function at main walls...
SOLUTION2: Try to save map as a different name. And search for the leak with the point file. If it show something weird(go through wall) make a big brush seperate that part. Compile (wait and if it write another leak, look after in the pointfile again..again..again..) Then in the map repair those..

I almost forgot : Thanks for help Rezil!

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- Core Staff
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- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Leaked map/Pointfile pierce through wall
E = Edge manipulation.Szabolcs271 wrote:SOLUTION: Never try to use E-button function at main walls...
In CoD1 where mitred corners were good practice, I used E for every wall and skybox.

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- Core Staff
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- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: Leaked map/Pointfile pierce through wall
Well, you'd have to know what you're doing. Edge manipulation can have some nasty effects if you're not careful(creating tiny brushes that cannot be selected, triangular brushes that make the editor go nuts sometimes etc.)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Leaked map/Pointfile pierce through wall
Edge manipulation is simple. The only thing to remember with edge manipulation is that you should always end with the same amount of edges you started with. The moment you change the amount of edges (make a triangle out of a square for example) you fuck shit up.Rezil wrote:Well, you'd have to know what you're doing. Edge manipulation can have some nasty effects if you're not careful(creating tiny brushes that cannot be selected, triangular brushes that make the editor go nuts sometimes etc.)
Also, convex shapes only.
The biggest problem is vertex manipulation; it should never be used on brushes.

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