[cod2]jm_jumpers_heaven
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Re: [cod2]jm_jumpers_heaven
At least use the background music that the map should have (use new IWD, I assume it works).

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Re: [cod2]jm_jumpers_heaven
I like the map... simple ways and simple design... But very nice! =)
Btw... Next time if you want a map without fall damage, maybe you disable it with a simple script. I think its much better like the cushion texture over all brushes.
Example:
You changed only the ambient sound?Rezil wrote:Link updated, hope it's up to par this time.
Btw... Next time if you want a map without fall damage, maybe you disable it with a simple script. I think its much better like the cushion texture over all brushes.

Example:
Code: Select all
main()
{
// Store old callback
level.oldCallbackPlayerDamage=level.callbackPlayerDamage;
// Create new callback
level.callbackPlayerDamage=::callbackPlayerDamage;
}
callbackPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime)
{
// Disable fall damage
if(sMeansOfDeath=="MOD_FALLING")
return;
// Load old callback
[[level.oldCallbackPlayerDamage]](eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
}
Re: [cod2]jm_jumpers_heaven
fuck me im not a moviemaker. if anybody wants to ''edit'' it heres the demo
https://dl.dropbox.com/u/73477928/jm_ju ... eaven.dm_1
edit: teammate claay already volunteered, but if anyone else wants to do it i dont mind
https://dl.dropbox.com/u/73477928/jm_ju ... eaven.dm_1
edit: teammate claay already volunteered, but if anyone else wants to do it i dont mind
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: [cod2]jm_jumpers_heaven
Why remove fall damage everywhere when you can define locations using a mapping tool?Si13n7 wrote:I like the map... simple ways and simple design... But very nice! =)
You changed only the ambient sound?Rezil wrote:Link updated, hope it's up to par this time.
Btw... Next time if you want a map without fall damage, maybe you disable it with a simple script. I think its much better like the cushion texture over all brushes.
Example:Code: Select all
main() { // Store old callback level.oldCallbackPlayerDamage=level.callbackPlayerDamage; // Create new callback level.callbackPlayerDamage=::callbackPlayerDamage; } callbackPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime) { // Disable fall damage if(sMeansOfDeath=="MOD_FALLING") return; // Load old callback [[level.oldCallbackPlayerDamage]](eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); }

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Re: [cod2]jm_jumpers_heaven
Really professional walkthrough. Enjoyed watching that. Really great song too.
Expect this to go up btw
Expect this to go up btw

matt101harris wrote:big cock was the first thing that came to my head lol
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