[ADDED] UT99 meets CoD2 - Deck16][

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<LT>YosemiteSam[NL]
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[ADDED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 11th, 2012, 6:59 pm

Deck16][



Username: <LT>Yosemitesam[NL]
YouTube channel URL: http://www.youtube.com/user/YosemiteSam666?feature=mhee
Music used: UT99 ingame music
Additional credits: CoDjumper.com

Morpheus



Username: <LT>Yosemitesam[NL]
YouTube channel URL: http://www.youtube.com/user/YosemiteSam666?feature=mhee
Music used: UT99 ingame music
Additional credits: CoDjumper.com

Most of the guys here probably won't know UT99 :wink:

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Re: UT99 meets CoD2 - Deck16II

Post by <LT>YosemiteSam[NL] » September 11th, 2012, 7:01 pm

Oh :oops: :)
I have the demo of Morpheus aswell.
Can post it here just for the link, it's easier i guess :)

Morpheus link: http://www.youtube.com/watch?v=qk77TzbS0mQ

Oh yeah and thx.

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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by Pedsdude » September 11th, 2012, 7:05 pm

Erm, I don't see x >= 3!
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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 11th, 2012, 7:08 pm

Pedsdude wrote:Erm, I don't see x >= 3!
Must be my age but what does that mean ? :?

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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by [SoE]_Zaitsev » September 11th, 2012, 7:18 pm

Pff decline this shit :P

And Peds wants the download link for your movies.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 11th, 2012, 7:20 pm

[SoE]_Zaitsev wrote:Pff decline this shit :P
:) Seriously, if they don't meet CoD jumper standards feel free to decline.
I didn't edit (I have never done that tbh) the video's cause that would ruin all the ingame sounds.

aha....I'll see if I can upload em to one of the filesharing sites.
I'll post em here when I've done that.

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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by [SoE]_Zaitsev » September 11th, 2012, 7:21 pm

It's awesome. Dump your download links for both videos here.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 11th, 2012, 7:47 pm


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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 11th, 2012, 9:52 pm

Made a totaly new vid for deck16:

Download link : http://www9.zippyshare.com/v/45432811/file.html

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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by Pedsdude » September 15th, 2012, 6:03 pm

So you want me to use that last download link for the original post details?

Also, could you fill out the details for the Morpheus video.
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Re: [ACCEPTED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 15th, 2012, 6:08 pm

Pedsdude wrote:So you want me to use that last download link for the original post details?

Also, could you fill out the details for the Morpheus video.
yes, the last link (file) is the deck16 demo I redid.
I'll Edit the first post and put all the right info in there.

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Re: [ADDED] UT99 meets CoD2 - Deck16][

Post by Pedsdude » September 25th, 2012, 10:34 am

Videos have been added, cheers mate :)
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Re: [ADDED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 25th, 2012, 10:34 am

Thx peds

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Re: [ADDED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 25th, 2012, 6:39 pm

Well I can upload the 2 maps and the files you need to run it.
But take note;

- AWE is incorporated in the maps. What I mean is that awe does not work with the ut99 maps but only with the other maps. I scripted it inside the mods for the ut99 maps.
- No other mods work with these maps.
- The server has to be set to unpure, otherwise they don't work
- Server has to be dedicated (or devmap if you want to check out the maps) otherwise the jumpheight, falldamage and low gravity don't work.
- For the deck16][ map the brightness has to be adjusted.
- You have to have both maps in your main folder (Deck16 and Morpheus) otherwise they don't work.

I'll start a new topic with the downloadlink...or just post it here :)

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Re: [ADDED] UT99 meets CoD2 - Deck16][

Post by <LT>YosemiteSam[NL] » September 25th, 2012, 6:59 pm

I will.
Atm I am looking for the updated version of Morpheus (the invisible overlay is in there)
I'll get back to you.

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