CoDJumper #1 Map Rotation My Opinion

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Pedsdude
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Pedsdude » July 30th, 2012, 8:31 pm

Rotation supposedly frozen on mp_ultimate.

Seems I'll have to cut the rotation down a bit - open to suggestions as to which maps to remove? (in order of most wanted removed to last) (see previous post for current rotation).
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x0ozero0x
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Re: CoDJumper #1 Map Rotation My Opinion

Post by x0ozero0x » July 31st, 2012, 3:18 pm

Why is it the amount of maps that is causing the problem? There are plenty of other servers running the same mod with a lot more maps on their rotation. Even the old server had this amount of maps and it worked.

set sv_mapRotation "gametype cj map mp_nevada map mp_windsor_p map mp_sonic map mp_oerba map mp_pigi map mp_architektur map mp_ultimate map mp_ib_glass_v3 map mp_pgb_jump map mp_polar map mp_peds_propel map mp_inspiration map mp_lost_world map mp_digital map mp_monkeys_home map mp_islands map mp_canyon map mp_dungeon_p map mp_to_the_moon map mp_trial_2_p map mp_gp_jump map mp_mountainbase map mp_cheops map mp_spacestation map mp_rocket map mp_all_in map mp_natural_jump map mp_trial map mp_wireframe_r4 map mp_rooftops

I removed 3, try it out now if you want. If it still doesn't work just do a few tests removing any number of maps just to check that, that is actually the problem.
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Drofder2004
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Drofder2004 » July 31st, 2012, 5:15 pm

It may or may not be the amount of maps, however it is a known issue that the amount of maps (more accurately, the length of string created by the amount of maps) can cause issues. It is also likely that there is either a mod error, a map error or a combination of both conflicting.

To my knowledge, no errors are printed and no logs are made. I have also been unsucessful in reproducing the error.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Pedsdude » July 31st, 2012, 6:09 pm

It is exactly the same mod files as on the current (soon to be gone) #1.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Drofder2004 » August 1st, 2012, 3:14 am

Pedsdude wrote:It is exactly the same mod files as on the current (soon to be gone) #1.
Was that a repy to something I said, as I do not follow what you are referring to? :P
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Pedsdude » August 1st, 2012, 7:43 pm

Drofder2004 wrote:
Pedsdude wrote:It is exactly the same mod files as on the current (soon to be gone) #1.
Was that a repy to something I said, as I do not follow what you are referring to? :P
Nope, it was just a statement to eliminate/highlight potential causes ;)
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Pedsdude » August 17th, 2012, 9:21 pm

set sv_mapRotation "gametype cj map mp_nevada map mp_windsor_p map mp_sonic map mp_oerba map mp_pigi map mp_architektur map mp_ultimate map mp_ib_glass_v3 map mp_pgb_jump map mp_polar map mp_peds_propel map mp_inspiration map mp_lost_world map mp_digital map mp_monkeys_home map mp_islands map mp_canyon map mp_dungeon_p map mp_trial_2_p map mp_gp_jump map mp_mountainbase map mp_cheops map mp_spacestation map mp_rocket map mp_all_in map mp_natural_jump map mp_trial map mp_wireframe_r4 map mp_rooftops"
New rotation. Let me know if it freezes.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by x0ozero0x » November 17th, 2012, 10:16 pm

Update
mp_hazard
mp_ostrov
mp_rooftops(The jump map version :P )

Also it would be nice if someone could look into the error seen here. It is still occurring on server #1 and the Training server. I see numerous people getting kicked by PB for it :?
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Drofder2004 » November 18th, 2012, 7:49 pm

x0ozero0x wrote:Update
mp_hazard
mp_ostrov
mp_rooftops(The jump map version :P )

Also it would be nice if someone could look into the error seen here. It is still occurring on server #1 and the Training server. I see numerous people getting kicked by PB for it :?
People are still being kicked for this?
Why are we running the PB Md5 tools anyway?
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